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  1. #1
    Player
    Jig's Avatar
    Join Date
    Sep 2012
    Posts
    15
    Character
    Jigalo Turtleburger
    World
    Balmung
    Main Class
    Blacksmith Lv 50
    This is one thing from other MMOs's I really really don't want to see in XIV. Keep the rare/ex. Materia melding and blowing up gear makes crafting useful as it is as did converting to materia. We don't need to be bent over cause we buy something as a temp or to work with a certain build only to have to npc it for 2 gil instead of making some $ back. FFXI and XIV have been unique from most other mmo's in that you can have different gear setups on the same job but still be almost equal because of the variety of stats and being able to compensate for a variety of stats on different pieces. There is no one clear cookie cutter best gear set. That along with playing every job on the same character makes for a crappy situation to have everything spiritbound. I could maybe see it for quest gear but not on crafted gear or drops. I know it's headed the direction of a borderline WoW/every other mmo clone but this is something I don't think belongs at all.
    (9)
    Last edited by Jig; 02-09-2013 at 03:55 PM.