Quote Originally Posted by Shougun View Post
What defines a failed mainstream mechanic? I'm seriously curious.. lol


I mean its obviously not the game that determines if its failed.
In XI crafting, armor, and almost everything heald value for near a decade. People where willing to put in the work to get something because that work was never lost, even when the armor was outleveled. A 5mill peice of armor was worth something sometimes more depending on inflation.

IN most mainstream mmos all your work gets flushed down the toilet every 5 or so levels because you have to buy something new but your old 5mill gear is now worth 5-10k at most at a npc that you can vendor it to.

It is a stupid mechanic, it is suppose to help the economy but it has been proven in past games it does not.

Most western mmo and newer releases use it... lots of copy paste, but it never was the best method of doing things.