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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Xatsh View Post
    This new systems is real bad move on SE's part. This is an element from mainstream that should of stayed there, one of the best things of XI was being able to work towards an investment and not lose 100% of that work when the time came to sell.

    This is one of the many failed mainstream mechanics that SE should of never even considered putting in this game.

    Two thumbs down from me on this SE. I hope people actually stand up against these bad decisions in beta.
    What defines a failed mainstream mechanic? I'm seriously curious.. lol


    I mean its obviously not the game that determines if its failed.
    (2)

  2. #2
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shougun View Post
    What defines a failed mainstream mechanic? I'm seriously curious.. lol


    I mean its obviously not the game that determines if its failed.
    In XI crafting, armor, and almost everything heald value for near a decade. People where willing to put in the work to get something because that work was never lost, even when the armor was outleveled. A 5mill peice of armor was worth something sometimes more depending on inflation.

    IN most mainstream mmos all your work gets flushed down the toilet every 5 or so levels because you have to buy something new but your old 5mill gear is now worth 5-10k at most at a npc that you can vendor it to.

    It is a stupid mechanic, it is suppose to help the economy but it has been proven in past games it does not.

    Most western mmo and newer releases use it... lots of copy paste, but it never was the best method of doing things.
    (8)