




What defines a failed mainstream mechanic? I'm seriously curious.. lolThis new systems is real bad move on SE's part. This is an element from mainstream that should of stayed there, one of the best things of XI was being able to work towards an investment and not lose 100% of that work when the time came to sell.
This is one of the many failed mainstream mechanics that SE should of never even considered putting in this game.
Two thumbs down from me on this SE. I hope people actually stand up against these bad decisions in beta.
I mean its obviously not the game that determines if its failed.


In XI crafting, armor, and almost everything heald value for near a decade. People where willing to put in the work to get something because that work was never lost, even when the armor was outleveled. A 5mill peice of armor was worth something sometimes more depending on inflation.
IN most mainstream mmos all your work gets flushed down the toilet every 5 or so levels because you have to buy something new but your old 5mill gear is now worth 5-10k at most at a npc that you can vendor it to.
It is a stupid mechanic, it is suppose to help the economy but it has been proven in past games it does not.
Most western mmo and newer releases use it... lots of copy paste, but it never was the best method of doing things.
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