Results 1 to 10 of 248

Hybrid View

  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    This new systems is real bad move on SE's part. This is an element from mainstream that should of stayed there, one of the best things of XI was being able to work towards an investment and not lose 100% of that work when the time came to sell.

    This is one of the many failed mainstream mechanics that SE should of never even considered putting in this game.

    Two thumbs down from me on this SE. I hope people actually stand up against these bad decisions in beta.
    (9)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Xatsh View Post
    This new systems is real bad move on SE's part. This is an element from mainstream that should of stayed there, one of the best things of XI was being able to work towards an investment and not lose 100% of that work when the time came to sell.

    This is one of the many failed mainstream mechanics that SE should of never even considered putting in this game.

    Two thumbs down from me on this SE. I hope people actually stand up against these bad decisions in beta.
    What defines a failed mainstream mechanic? I'm seriously curious.. lol


    I mean its obviously not the game that determines if its failed.
    (2)

  3. #3
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shougun View Post
    What defines a failed mainstream mechanic? I'm seriously curious.. lol


    I mean its obviously not the game that determines if its failed.
    In XI crafting, armor, and almost everything heald value for near a decade. People where willing to put in the work to get something because that work was never lost, even when the armor was outleveled. A 5mill peice of armor was worth something sometimes more depending on inflation.

    IN most mainstream mmos all your work gets flushed down the toilet every 5 or so levels because you have to buy something new but your old 5mill gear is now worth 5-10k at most at a npc that you can vendor it to.

    It is a stupid mechanic, it is suppose to help the economy but it has been proven in past games it does not.

    Most western mmo and newer releases use it... lots of copy paste, but it never was the best method of doing things.
    (8)

  4. #4
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Xatsh View Post
    This new systems is real bad move on SE's part. This is an element from mainstream that should of stayed there, one of the best things of XI was being able to work towards an investment and not lose 100% of that work when the time came to sell.

    This is one of the many failed mainstream mechanics that SE should of never even considered putting in this game.

    Two thumbs down from me on this SE. I hope people actually stand up against these bad decisions in beta.
    Why is this a failed mainstream mechanic, when something binds on equip it gets taken out of the economy allowing crafters to make more money and sell stuff easier instead of the market getting flooded with items that are never removed and lose a ton of value over time.

    People only buy expensive gear at level cap, nobody is going to spend a fortune on leveling gear, which is often made of cheap materials that are not hard to come by.
    (3)
    Last edited by Zumi; 02-09-2013 at 01:35 PM.

  5. #5
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Xatsh View Post
    This new systems is real bad move on SE's part. This is an element from mainstream that should of stayed there, one of the best things of XI was being able to work towards an investment and not lose 100% of that work when the time came to sell.

    This is one of the many failed mainstream mechanics that SE should of never even considered putting in this game.

    Two thumbs down from me on this SE. I hope people actually stand up against these bad decisions in beta.
    Biggest problem ff11 had was overflowing armor in the AH, like scorpion harness's, on my server there would be at least 20 for sale at all times, and people under cutting constantly just so they could get theirs to sell (1 a week would sell). This was a result of having the ability of selling items once you used them. And ff11 had a small population compared to other MMO's, which ARR hopefully and is planned to have a huge player base. But seeing how this was a big problem in ff11 with a small population imagine how bad it would be if they kept the same re-sale system with a huge player base, sure would be fine and dandy for the first few months but after a few months all crafted items would be worthless and crafting would die off instantly.

    I suppose another way around this with a big population could be to introduce new crafted armor and weapons every month that are a bit better than the previous month, than you might be able to follow the same re-sale rules as ff11, how ever I'm certain most would complain about that too, as their old armor would now be out dated and again that would drop in value.

    As much as most people feel this is a bad idea, I strongly disagree, this is a must for the economy, and since the economy should be good, than people should have no worries as making gil will be possible! even in 2-3 years! so buying upgrades more often will not sting as much.
    (0)