Quote Originally Posted by Zezlar View Post
Biggest problem with this to me is the immediate loss of all value once the item has been bound to the character. If you spent 5M to purchase the item, and it's now bound. It is worth nothing if you can't desynth it. This is incredibly discouraging when it comes to multi-melding and buying items from other players. If anything it makes me want to just sell items, and farm/synth my own items. I can definitely see the crafter argument side of this, but at the same time I don't like it.
Well, maybe their intention is for things not to cost as much so you can use your gil towards other things, like housing which is supposed to be ridiculously expensive.

Quote Originally Posted by Pseudopsia View Post
Character bound gear . Some MMOs prompt you when you go to equip an item saying it will become bound to your character. What SE is saying is once you kill something while wearing that gear you will not be able to sell or trade that gear to another player. Crafting or harvesting while wearing gear will bound them to your character as well.

This is to take items out of the market so it's harder to flood the market and keeps prices from collapsing.
At least things won't actually bound until you do something in it. That still gives people the option to try on something and see if they like it before committing to it, for say, a vanity set.

(By the way, a dressing room preview thing would be pretty awesome. Can't recall ever seeing this suggestion. I know the retainers were a good way to do this, but who knows how the market system will work. Sounds like buying stuff will interface mostly with an NPC, so maybe you won't see all the retainers in the MW in ARR. Who knows, we'll have to wait and see!)