That's what I took from it as well. It'd be nice to have a desynth option for equipment if that's the case, rather than just vendoring it.
That's what I took from it as well. It'd be nice to have a desynth option for equipment if that's the case, rather than just vendoring it.
I second this, if they can bring desynth in FFXIV would be good in this type of situation.
If you don't have crafting skills up, like repair option where others can repair for you have desynth option since you can't trade the item to them.
From the reps post it's not clear if this will apply to every piece of gear but the 1 spirit bond point I mentioned here means like you equip the gear go outside and kill one mob makes the gear bound to you.Maybe I'm reading too much into it, but I took "1 spiritbond point" to mean "100% spiritbond", as in you can keep using the weapon to improve the spiritbond further, and possibly get better materia from it later. Or maybe spiritbond points apply a small buff to the weapon to keep it relevant if a player doesn't want to trade it away for aesthetic purposes. Or something.
It seems hard to believe that they'd make it so you can't trade away a weapon if you use it at all. That sounds like something that would obliterate the trade of anything except consumables and crafting ingredients.
I agree as well. Its a total waste if we can't do SOMETHING with out old gear.
you can npc it or convert to materia. so yes, you can do something with it.
that said- desynthesis would still bring welcome depth to the system, since then players would be able to choose something other than materia. choosing to desynth rather than to make materia out of it could get you back one or two of the materials you used in the synth, and they could even introduce HQ desynth tiers so give you a chance for extra materials or higher quality materials from the desynth.
converting soulbound gear to materia is one good way to help remove excess materials from the economy, but desynth would be a fair option in addition.
Last edited by fusional; 02-09-2013 at 06:51 PM.
Exactly, that was my main point back on page 2. Spend gil on gear that you use for Raids or anything, it becomes Soulbound. Eventually you get better gear (thats what everyone is striving for anyways) you now have gear that you must either turn into materia or NPC. People don't realize this now because it's "all speculation" but once we're in game and people see how it works there will be an outcry. Even if they add a NPC to remove the Soulbound for a fee, that's just a gilsink for something that wasn't broken. The materia system itself was the problem, not the ability to resell or recoup loses through RNG explosions.
If anything this hurts new players and returning players. People can't pass on gear to the new players whether free or for gil, whether that's a trade or them buying the gear off the AH/Wards. They're forced to buy base gear and materia to make their own, which is totally fine and helps the economy, but some people feel more comfortable buying melded gear than attempting to make similar melds and sometimes blowing more gil that way.
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn
*Converts triple-melded item*
YAY! I got a Grade IV materia!
*Looks more closely*
A Water...Materia..IV....
*Marches up to Mr. Bubblypots and shoves the materia up his big goblin nose.*
Hopefully they have plans to make it so you dont get those crap materia when you convert melded items. They already mentioned something about the chance for getting grade IV being much higher when converting a melded Item in ARR, but I dont think that is enough.
I've always thought each item type converted into way too many types of materia, leaving it too much to luck to get a good one, and some pieces can create the same materia as another piece. I think if they cut out all the duplication, and leave those resistance and element materia on only certain peices people wont have that frustration. I also think that items should be converted only into materia you can actually place on the item that you converted, taking out a lot of guesswork there.
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