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  1. #1
    Player
    Orophin's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    That's what I took from it as well. It'd be nice to have a desynth option for equipment if that's the case, rather than just vendoring it.
    (6)

  2. #2
    Player
    Reinheart's Avatar
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    Mar 2011
    Location
    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Orophin View Post
    That's what I took from it as well. It'd be nice to have a desynth option for equipment if that's the case, rather than just vendoring it.
    I second this, if they can bring desynth in FFXIV would be good in this type of situation.
    If you don't have crafting skills up, like repair option where others can repair for you have desynth option since you can't trade the item to them.

    Quote Originally Posted by IndigoDarkwolf View Post
    Maybe I'm reading too much into it, but I took "1 spiritbond point" to mean "100% spiritbond", as in you can keep using the weapon to improve the spiritbond further, and possibly get better materia from it later. Or maybe spiritbond points apply a small buff to the weapon to keep it relevant if a player doesn't want to trade it away for aesthetic purposes. Or something.

    It seems hard to believe that they'd make it so you can't trade away a weapon if you use it at all. That sounds like something that would obliterate the trade of anything except consumables and crafting ingredients.
    From the reps post it's not clear if this will apply to every piece of gear but the 1 spirit bond point I mentioned here means like you equip the gear go outside and kill one mob makes the gear bound to you.
    (3)

  3. #3
    Player
    Mudd's Avatar
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    Apr 2011
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    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Quote Originally Posted by Reinheart View Post
    I second this, if they can bring desynth in FFXIV would be good in this type of situation.
    If you don't have crafting skills up, like repair option where others can repair for you have desynth option since you can't trade the item to them.
    I agree as well. Its a total waste if we can't do SOMETHING with out old gear.
    (2)

  4. #4
    Player
    fusional's Avatar
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    Nov 2011
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    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Mudd View Post
    I agree as well. Its a total waste if we can't do SOMETHING with out old gear.
    you can npc it or convert to materia. so yes, you can do something with it.

    that said- desynthesis would still bring welcome depth to the system, since then players would be able to choose something other than materia. choosing to desynth rather than to make materia out of it could get you back one or two of the materials you used in the synth, and they could even introduce HQ desynth tiers so give you a chance for extra materials or higher quality materials from the desynth.

    converting soulbound gear to materia is one good way to help remove excess materials from the economy, but desynth would be a fair option in addition.
    (1)
    Last edited by fusional; 02-09-2013 at 06:51 PM.

  5. #5
    Player
    Mudd's Avatar
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    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Quote Originally Posted by fusional View Post
    you can npc it or convert to materia. so yes, you can do something with it.
    For some reason the idea of converting a triple melded item, or NPC'ing it doesn't really strike as productive, nor pleasant.
    (9)

  6. #6
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Mudd View Post
    For some reason the idea of converting a triple melded item, or NPC'ing it doesn't really strike as productive, nor pleasant.
    I would be so pissed if I converted a triple meld into a Chocobo Down or any single materia actually.
    (7)

  7. #7
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Mudd View Post
    For some reason the idea of converting a triple melded item, or NPC'ing it doesn't really strike as productive, nor pleasant.
    Exactly, that was my main point back on page 2. Spend gil on gear that you use for Raids or anything, it becomes Soulbound. Eventually you get better gear (thats what everyone is striving for anyways) you now have gear that you must either turn into materia or NPC. People don't realize this now because it's "all speculation" but once we're in game and people see how it works there will be an outcry. Even if they add a NPC to remove the Soulbound for a fee, that's just a gilsink for something that wasn't broken. The materia system itself was the problem, not the ability to resell or recoup loses through RNG explosions.

    If anything this hurts new players and returning players. People can't pass on gear to the new players whether free or for gil, whether that's a trade or them buying the gear off the AH/Wards. They're forced to buy base gear and materia to make their own, which is totally fine and helps the economy, but some people feel more comfortable buying melded gear than attempting to make similar melds and sometimes blowing more gil that way.
    (8)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  8. #8
    Player
    Yrusama's Avatar
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    Oct 2011
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    Limsa Lominsa
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    1,235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botanist Lv 99
    Quote Originally Posted by Mudd View Post
    For some reason the idea of converting a triple melded item, or NPC'ing it doesn't really strike as productive, nor pleasant.
    *Converts triple-melded item*
    YAY! I got a Grade IV materia!
    *Looks more closely*
    A Water...Materia..IV....
    *Marches up to Mr. Bubblypots and shoves the materia up his big goblin nose.*
    (2)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  9. #9
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Yrusama View Post
    *Converts triple-melded item*
    YAY! I got a Grade IV materia!
    *Looks more closely*
    A Water...Materia..IV....
    *Marches up to Mr. Bubblypots and shoves the materia up his big goblin nose.*
    Hopefully they have plans to make it so you dont get those crap materia when you convert melded items. They already mentioned something about the chance for getting grade IV being much higher when converting a melded Item in ARR, but I dont think that is enough.

    I've always thought each item type converted into way too many types of materia, leaving it too much to luck to get a good one, and some pieces can create the same materia as another piece. I think if they cut out all the duplication, and leave those resistance and element materia on only certain peices people wont have that frustration. I also think that items should be converted only into materia you can actually place on the item that you converted, taking out a lot of guesswork there.
    (2)

  10. #10
    Player
    DoctorMog's Avatar
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    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Orophin View Post
    That's what I took from it as well. It'd be nice to have a desynth option for equipment if that's the case, rather than just vendoring it.
    They do, it's called materia.
    (4)

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