I am on record saying I am not for item binding. I get why its needed and I see why so many ppl are for it.

I may not like it but I think it SHOULD be in the game, however I also think it needs to be implemented in a way that doesn't drive all prices down and make most of the gear that you buy worthless.

what I think they should do is have item binding tied to gear rarity. (we are allready getting gear scores so this should be really easy to implement) if a piece of gear scores above a set score based on gear lvl that piece should bind on use, if it falls under that score it never binds. Say if a rank 50 item has an average double meld its still tradable, if it has a perfect tier 4 double it binds (these should be common with materia changes) if it has any triple it binds. none rare ex dungeon and NM drops bind on use. crafted things don't bind unless they are HQ (or possibly 100% HQ stuff like the vanya(sp) stuff) and items that needed to be crafted with NM items dodore doublet.

This will make it so all the high end items that never get removed from the economy with out a binding system will get removed. and also make it so that players are still happy to buy new gear when ever there is some available with out feeling like they are throwing money away. ppl can still give old doubles to friends when they make a triple, as long as it wasn't to good.

I plan on mentioning this in beta depending on how the system is implemented and I was hoping to get feedback from you guys. are you for this or against it? am I missing something about bound gear that makes this idea not work?