Page 8 of 23 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 248

Hybrid View

  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rau View Post
    I'm still have trouble wrapping my head around how Materia is a gil sink. Sure the item is gone, and you lose all selling power, but the money you invested to buy it in the first place is still circulating with whomever sold it to you.

    I've always assumed that Gil Sinks is something that would take Money out the system entirely, such as buying from an NPC, Retainer stalls and taxes, and Airship fees.
    It's not a gil sink because there isn't an NPC shop around to buy materia from, taking it out of the game.

    In 1.0, people used to buy a lot of items to meld, or buy the materia to meld them. Some people also spent a lot of time farming and crafting items they could have otherwise sold, investing time and energy. When they blew up, they would lose their investment in the items that went, in the hopes that a few good materia would stick.

    Most of the time they did not go to the market ward to sell these multi melds, they would use them. If after a while, they got a better item, or melded a better item, they could then sell the one they had. The price reflected the current market as well as the extreme rarity of good Triple melds. It also reflected the demand for the melded gear in that particular class.

    With the new system (unless there is an NPC that unbinds items) you have a choice, you either use it, or you sell it. You can't do both. It's not taking gil out of the system, it's taking GEAR out of the system. In theory, this will reduce supply and increase the price of the item that has a good meld on it. But that's only if people are still dependent on melding in the first place.

    Remember, materia is not going to be the "I Win" button it once was. Will people still clamor for multimelds in the same way as they did in 1.0? If demand lowers sufficiently, that could offset the drop in supply. Also, materia melds won't be rigid stacking any more. What you need in a meld will depend on what character stats you have. If most people will be making their own melds, the demand will drop that way too.

    All this is theory and we don't really know the consequences of this decision, but I'm predicting that it's going to be a good thing because it'll give crafters more to do. And what's good for crafters is good for gathering!
    (3)

  2. #2
    Player
    MetaVale's Avatar
    Join Date
    Sep 2012
    Posts
    25
    Character
    Ashen Vale
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Correct me if I'm wrong, but didn't the closet in the Inn rooms reset your spirit bond on items placed in it to 0%?
    (0)

  3. #3
    Player
    JillyBean's Avatar
    Join Date
    Jun 2012
    Location
    Lavender Beds
    Posts
    1,229
    Character
    Lumos Lightheart
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MetaVale View Post
    Correct me if I'm wrong, but didn't the closet in the Inn rooms reset your spirit bond on items placed in it to 0%?
    It did, but I think you can only place certain things in it, anyway. Rare/ex things?
    (2)


  4. #4
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Quote Originally Posted by MetaVale View Post
    Correct me if I'm wrong, but didn't the closet in the Inn rooms reset your spirit bond on items placed in it to 0%?
    It did.
    I get the feeling that "something magical" happens to the item when you gain exp the first time with it equipped making it change somehow so you can't trade/sell said item.
    Of course I am only guessing, we'll find out for sure soon.
    (0)
    I like frog

  5. #5
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    This new systems is real bad move on SE's part. This is an element from mainstream that should of stayed there, one of the best things of XI was being able to work towards an investment and not lose 100% of that work when the time came to sell.

    This is one of the many failed mainstream mechanics that SE should of never even considered putting in this game.

    Two thumbs down from me on this SE. I hope people actually stand up against these bad decisions in beta.
    (9)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Xatsh View Post
    This new systems is real bad move on SE's part. This is an element from mainstream that should of stayed there, one of the best things of XI was being able to work towards an investment and not lose 100% of that work when the time came to sell.

    This is one of the many failed mainstream mechanics that SE should of never even considered putting in this game.

    Two thumbs down from me on this SE. I hope people actually stand up against these bad decisions in beta.
    What defines a failed mainstream mechanic? I'm seriously curious.. lol


    I mean its obviously not the game that determines if its failed.
    (2)

  7. #7
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shougun View Post
    What defines a failed mainstream mechanic? I'm seriously curious.. lol


    I mean its obviously not the game that determines if its failed.
    In XI crafting, armor, and almost everything heald value for near a decade. People where willing to put in the work to get something because that work was never lost, even when the armor was outleveled. A 5mill peice of armor was worth something sometimes more depending on inflation.

    IN most mainstream mmos all your work gets flushed down the toilet every 5 or so levels because you have to buy something new but your old 5mill gear is now worth 5-10k at most at a npc that you can vendor it to.

    It is a stupid mechanic, it is suppose to help the economy but it has been proven in past games it does not.

    Most western mmo and newer releases use it... lots of copy paste, but it never was the best method of doing things.
    (8)

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Xatsh View Post
    This new systems is real bad move on SE's part. This is an element from mainstream that should of stayed there, one of the best things of XI was being able to work towards an investment and not lose 100% of that work when the time came to sell.

    This is one of the many failed mainstream mechanics that SE should of never even considered putting in this game.

    Two thumbs down from me on this SE. I hope people actually stand up against these bad decisions in beta.
    Why is this a failed mainstream mechanic, when something binds on equip it gets taken out of the economy allowing crafters to make more money and sell stuff easier instead of the market getting flooded with items that are never removed and lose a ton of value over time.

    People only buy expensive gear at level cap, nobody is going to spend a fortune on leveling gear, which is often made of cheap materials that are not hard to come by.
    (3)
    Last edited by Zumi; 02-09-2013 at 01:35 PM.

  9. #9
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Xatsh View Post
    This new systems is real bad move on SE's part. This is an element from mainstream that should of stayed there, one of the best things of XI was being able to work towards an investment and not lose 100% of that work when the time came to sell.

    This is one of the many failed mainstream mechanics that SE should of never even considered putting in this game.

    Two thumbs down from me on this SE. I hope people actually stand up against these bad decisions in beta.
    Biggest problem ff11 had was overflowing armor in the AH, like scorpion harness's, on my server there would be at least 20 for sale at all times, and people under cutting constantly just so they could get theirs to sell (1 a week would sell). This was a result of having the ability of selling items once you used them. And ff11 had a small population compared to other MMO's, which ARR hopefully and is planned to have a huge player base. But seeing how this was a big problem in ff11 with a small population imagine how bad it would be if they kept the same re-sale system with a huge player base, sure would be fine and dandy for the first few months but after a few months all crafted items would be worthless and crafting would die off instantly.

    I suppose another way around this with a big population could be to introduce new crafted armor and weapons every month that are a bit better than the previous month, than you might be able to follow the same re-sale rules as ff11, how ever I'm certain most would complain about that too, as their old armor would now be out dated and again that would drop in value.

    As much as most people feel this is a bad idea, I strongly disagree, this is a must for the economy, and since the economy should be good, than people should have no worries as making gil will be possible! even in 2-3 years! so buying upgrades more often will not sting as much.
    (0)

  10. #10
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Official translation is up now:
    Quote Originally Posted by Rukkirii View Post
    We wanted to give you more information about the item binding that was mentioned in the Letter from the Producer Live IV.

    For items that bind to characters, it will not be possible to transfer them to characters under the same account.

    Also, since we are planning to make it so once you accumulate more than 1 point of spirit bond the item will be bound to you, as long as you do not fulfill this criteria it will be possible to transfer it to other characters.

    Finally, regardless of whether they are bound to you or not, EX items and such that could not be transferred previously will still not be able to be transferred.
    http://forum.square-enix.com/ffxiv/t...l=1#post956725
    (1)

Page 8 of 23 FirstFirst ... 6 7 8 9 10 18 ... LastLast