Materia system was already a good gear sink.
I'm ok with binding the gear after we melded the second materia on it (it would make the relict quest more interesting ^^), but binding it after we gained a bit spirit bound is not good.
It's bad for the economy actually.
You can easily make gear, and instant bind them, then convert to materia. So melding will be very easy and convenient to do. Before you needed to grind a lot to bind gear.
Then again i don't think you'll bind an item on 1 kill.
??? Gear bind and Spirit Bond is two different things. You will still need to reach 100% spirit bond before you can convert to materia.
There's nothing in the post to indicate that once an item is bound to your character it is suddenly eligible to be converted to materia.
I imagine the grind to spirit bind will still exist. And you can still make multiple melded items for trade, you just no longer have the luxury of using them yourself before you sell it.
I'm not sure how I feel about this at the moment. I kind of agree that it will greatly depend on what other changes to materia there are.
Pretty much screwed when it comes to melding and upgrading your equipment. The whole "well they're making melding easier" still doesn't change the fact that gear and materia will be blown up going for melds. Basically you finally get your melded gear. You wear it and use it in Raids, you wear it and use it while spiritbonding or farming or really anything involving actual fighting. Down the road you make an even better meld, now you have your old gear and you cannot sell it to recoup any loses you've made or to make any sort of profit. Nor can you give the gear to a friend or LS mates to 'upgrade' their gear.
So our only answer is to take our double/triple melded gear and turn it into materia itself. Regardless of whatever chances they give gear to turn into certain materia, no one would rather get materia as payment than selling it on the Market Wards and getting gil. Basically I see the new Soulbound system hurting the economy, there's going to be less melded gear sold on the Auction House/Market Wards simply because people cannot sell their items. Crafters and anyone down the road will be able to take gear and meld it and sell, but if you put it on it's game over and your gil is loss.
I don't like it and maybe we'll get a NPC that will remove the 'Soulbound' for a fee so we can sell it, but I see that as fixing a problem that didn't exist. The materia system was broken on the RNG side, when spiritbonding gear and turning it into materia you had a small chance of getting the materia you want let alone the right Tier or a certain Grade. Because of the randomness it caused the fluctuation of certain 'usable' materia and along with Relic melds, they drove the economy the last few months of 1.0. The way I see it, people will still attempt melds, but most people will opt for the easier Dungeon Gear than blowing up gil trying to obtain multiple triple(triple probably being the new double with 'easier' melds) because the fact that we all expect upgrades and if they cannot sell their 'unusable' old gear to recoup loses, then why bother with it. In 1.0 people bought gear from crafters to blow up in melds and to spiritbind for materia, in 2.0 people will only be buying for spiritbinding and less likely to be blowing up multiples of items in melds.
Just my concerns.
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn
People will still buy items, no one will ever stop trying to become powerful. The difference here is you wont be getting 5 mil for breaking your head aganist RNG using it and then doubling your money (materia itself can still be a good gil seller (changes dependent))Pretty much screwed when it comes to melding and upgrading your equipment. The whole "well they're making melding easier" still doesn't change the fact that gear and materia will be blown up going for melds. Basically you finally get your melded gear. You wear it and use it in Raids, you wear it and use it while spiritbonding or farming or really anything involving actual fighting. Down the road you make an even better meld, now you have your old gear and you cannot sell it to recoup any loses you've made or to make any sort of profit. Nor can you give the gear to a friend or LS mates to 'upgrade' their gear.
So our only answer is to take our double/triple melded gear and turn it into materia itself. Regardless of whatever chances they give gear to turn into certain materia, no one would rather get materia as payment than selling it on the Market Wards and getting gil. Basically I see the new Soulbound system hurting the economy, there's going to be less melded gear sold on the Auction House/Market Wards simply because people cannot sell their items. Crafters and anyone down the road will be able to take gear and meld it and sell, but if you put it on it's game over and your gil is loss.
I don't like it and maybe we'll get a NPC that will remove the 'Soulbound' for a fee so we can sell it, but I see that as fixing a problem that didn't exist. The materia system was broken on the RNG side, when spiritbonding gear and turning it into materia you had a small chance of getting the materia you want let alone the right Tier or a certain Grade. Because of the randomness it caused the fluctuation of certain 'usable' materia and along with Relic melds, they drove the economy the last few months of 1.0. The way I see it, people will still attempt melds, but most people will opt for the easier Dungeon Gear than blowing up gil trying to obtain multiple triple(triple probably being the new double with 'easier' melds) because the fact that we all expect upgrades and if they cannot sell their 'unusable' old gear to recoup loses, then why bother with it. In 1.0 people bought gear from crafters to blow up in melds and to spiritbind for materia, in 2.0 people will only be buying for spiritbinding and less likely to be blowing up multiples of items in melds.
Just my concerns.
Really how the economy changes will depend on what happened to materia. But the bottom line is either way things will sell, just for how much and therefore how big of a gil sink is it?
Materia system may not be enough, for me I cannot tell; I'm not an economist, however I do know why MMOs implement this feature. It maybe a necessary evil because of adding an auction house and having gear that can be crafted with very few items. Hopefully SE has an economist advising them instead of adding it in because most other MMOs have it.
For people that flat out dismiss it, it's probably a good idea if you suggest a better alternative to remove items from the economy. Even if a lot of people say they hate it SE may not remove it because they think it's necessary for the economy. An suggested alternative may have a better effect of having character bound system removed.
Well, maybe their intention is for things not to cost as much so you can use your gil towards other things, like housing which is supposed to be ridiculously expensive.Biggest problem with this to me is the immediate loss of all value once the item has been bound to the character. If you spent 5M to purchase the item, and it's now bound. It is worth nothing if you can't desynth it. This is incredibly discouraging when it comes to multi-melding and buying items from other players. If anything it makes me want to just sell items, and farm/synth my own items. I can definitely see the crafter argument side of this, but at the same time I don't like it.
At least things won't actually bound until you do something in it. That still gives people the option to try on something and see if they like it before committing to it, for say, a vanity set.Character bound gear . Some MMOs prompt you when you go to equip an item saying it will become bound to your character. What SE is saying is once you kill something while wearing that gear you will not be able to sell or trade that gear to another player. Crafting or harvesting while wearing gear will bound them to your character as well.
This is to take items out of the market so it's harder to flood the market and keeps prices from collapsing.
(By the way, a dressing room preview thing would be pretty awesome. Can't recall ever seeing this suggestion. I know the retainers were a good way to do this, but who knows how the market system will work. Sounds like buying stuff will interface mostly with an NPC, so maybe you won't see all the retainers in the MW in ARR. Who knows, we'll have to wait and see!)
Well I would think not being able to get an ROI(AU? Return on investment after use... lol) will mean less gil and by that will be a gil sink in comparison to 1.0. Of course for those fresh to 2.0 it will just be the way it is. (So I dont think it will mean we have more money)
At least things won't actually bound until you do something in it. That still gives people the option to try on something and see if they like it before committing to it, for say, a vanity set.
(By the way, a dressing room preview thing would be pretty awesome. Can't recall ever seeing this suggestion. I know the retainers were a good way to do this, but who knows how the market system will work. Sounds like buying stuff will interface mostly with an NPC, so maybe you won't see all the retainers in the MW in ARR. Who knows, we'll have to wait and see!)
Yes.. I bought some red armor once... I never believed SE's colors again.
I wonder if soul binded items will be able to be donated to the Free Company bank.
I have mixed feelings about it personally, but if the above is possible - then I am less inclined to care.
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