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  1. #1
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Something i've been thinking about lately that "if" implemented would pretty much alleviate all my concerns with the system. The problem is I don't know if it would be technically feasible, or they would have to limit it in some fashion because people would try to abuse it.

    For example say you don't want your triple-meld Felt Trousers +1 anymore. You'll get back your materials and a materia that contains the stats of that triple melded armor. If the armor is something that is not synthed obviously you would get no materials back, but you would still obtain that singular materia. That could be a method to analyze to pursue to update this system.

    It's just an idea, but I do feel that they need to have some middle ground with the system. A 100% complete loss of value is bad. I don't want to sell my item to an NPC, or convert it into a tier 3 Chocobo Down materia. The problem is with this system I feel like my Gil will already be worthless because i'm never going to buy anything from you: the other guy.
    (3)
    Last edited by Zezlar; 02-11-2013 at 12:51 AM.

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zezlar View Post
    Something i've been thinking about lately that "if" implemented would pretty much alleviate all my concerns with the system. The problem is I don't know if it would be technically feasible, or they would have to limit it in some fashion because people would try to abuse it.

    For example say you don't want your triple-meld Felt Trousers +1 anymore. You'll get back your materials and a materia that contains the stats of that triple melded armor. If the armor is something that is not synthed obviously you would get no materials back, but you would still obtain that singular materia. That could be a method to analyze to pursue to update this system.

    It's just an idea, but I do feel that they need to have some middle ground with the system. A 100% complete loss of value is bad. I don't want to sell my item to an NPC, or convert it into a tier 3 Chocobo Down materia. The problem is with this system I feel like my Gil will already be worthless because i'm never going to buy anything from you: the other guy.
    that would be a step in the right direction.

    it just makes me sick to think that while out running crystal towers and say our white mage has to leave we ask someone to jump on white mage to take over for them. if someone didn't have the gear on them i could have just grabbed my wand or gear off my char and repaired it and let them use the gear during the party. i've even let them use my higher end gear so we could parse the results of encounters so they could see ways to upgrade their gear. once the party was over they'd just trade my gear back. over the course of the last 2 years i can't imagine how much of my old gear i gave away or lent out for parties or just for friends to use to compare to the gear they already had. it was a way i could help friends and ls members.

    i just feels like they are making ways in which we will be less likely or not able to assist others in multiple parts. i'm one that took up crafting as a direct way i could be helpful to others because that's the part of a mmo i enjoy most. i enjoy the friends i make and being able to help them. honestly, the game is second to me in most mmo's because the friends i make along the way always come first. i would have left this game long ago if it weren't for the great people i've met along the way on karnak/excalibur.
    (1)


    http://crystalknights.guildwork.com/

  3. #3
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    that would be a step in the right direction.

    it just makes me sick to think that while out running crystal towers and say our white mage has to leave we ask someone to jump on white mage to take over for them. if someone didn't have the gear on them i could have just grabbed my wand or gear off my char and repaired it and let them use the gear during the party. i've even let them use my higher end gear so we could parse the results of encounters so they could see ways to upgrade their gear. once the party was over they'd just trade my gear back. over the course of the last 2 years i can't imagine how much of my old gear i gave away or lent out for parties or just for friends to use to compare to the gear they already had. it was a way i could help friends and ls members.

    i just feels like they are making ways in which we will be less likely or not able to assist others in multiple parts. i'm one that took up crafting as a direct way i could be helpful to others because that's the part of a mmo i enjoy most. i enjoy the friends i make and being able to help them. honestly, the game is second to me in most mmo's because the friends i make along the way always come first. i would have left this game long ago if it weren't for the great people i've met along the way on karnak/excalibur.
    I think this is a good valid point, it was nice to be able to trade gear to people to help increase their stats to win some battles.

    But I also think as nice as it was, it was not to good for the over all economy in the long run, LS's have such close communities in ff that eventually everyone shares many items/gear causing a major slow down in the economy, resulting in gil being very hard to make, like in ff11 it was very hard to make gil as everything was re-cycling the markets preventing people from being able to craft/farm stuff to be worth their while.

    I believe this system will benefit everybody, I do agree that people will have to spend more money on their own gear, but at the same time the ability to make decent gill will always be there. I know in ff11 people would horde their gill like it was the last resource on the planet, I know I did. A good economy will make the game more pleasant to play, people will not be afraid to spend gill on stuff as they know that they can go make decent gill after they spend, everyone likes to buy new things and be able to afford it, and not live paycheck to paycheck.

    Could still help your friends with your crafting, you could make them brand new gear, weather they supply the mats and you make it for them saving them gill, or weather you just make it for them with your own mats since your a crafter and most likely have a lot of materials stored away for such times.
    (4)
    Last edited by AdorraEloom; 02-11-2013 at 03:29 AM.

  4. #4
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    There's going to be an overflow of whatever is the cheapest and 'best' item to Spiritbond and turn into Materia anyways. That's not gonna change from 1.0. Whatever is the cheapest recipe for the highest level to give a certain Materia is going to be spammed and flooded in the AH/Wards.

    As people spam quests to level up, they're going to run out of quests for their other jobs, atleast on the new player servers. Most people will be using the various sidequests to level Arcanist only.

    I guess if you bring a new friend/returning player into the game, you'll just have to give them gil because they can't use your hand-me-downs. Oh well, we'll discuss this more in the Beta forums.
    (0)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  5. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    For ex/rare, rare items (green, light blue, purple) I believe it will be bound to your character. But will this also apply to those items that has multiple materias melded onto them?
    From reinharts thread (see op's link)

    I would guess that it would only apply to things like sentinel gear or militia accessories. greens light blue and purples etc.

    it still kinda sucks though as alot of gear i buy i tend to typically experiment with. in a type of is this pair of pants better than this pair of pants or is this ring better than that ring style scenario. i'd hate to spend loadsa gil on something only to find it is actually inferior to what i had previously.

    if it was limited to green / purple style stuffs then it could ultimately make them inferior to crafted. for example a pair of cobalt gauntlets could end up holding more value than a pair of sentinels even melded options. as you could resell the cobalt when you upgraded to recover some of the upgrade costs but the sentinals would be worthless
    (2)

  6. #6
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Why do people keep talking about low level gear? No one sold that stuff in 1.0 and crafter made tons of gil that argument is pointless.
    (1)

  7. #7
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,582
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Firon View Post
    Why do people keep talking about low level gear? No one sold that stuff in 1.0 and crafter made tons of gil that argument is pointless.
    This is just not true, certainly from the perspective of Sargatanas server, which we were both on.

    I spent most of my time pissing around doing leves for low-level item rewards (for achievements), crafting low-level items while raising my DoL/DoH jobs and basically upgrading my gear either by crafting or purchasing from the MW at every level I could for added bonuses (yeah, I played, uh... thoroughly!)

    My debatable playstyle aside, I can assure you that any level 1-30 piece of gear I listed in the MW sold in a day or two. It was a constant recycling that facilitated regular upgrades and it made me a decent wedge of gil re-listing 10-20 pieces of low-mid level armour every day (gil that I needed!).

    So ner.
    (1)

  8. #8
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    If they just expand the Armoire to be able to hold say 10 slots of normal gear, it will serve to reset the spiritbond.

    Honestly .. I think it was Evy that made the point that they could have fixed small issues instead of making a big new problem...
    (3)
    Last edited by Niqote; 02-11-2013 at 09:51 AM.

  9. #9
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Niqote View Post
    If they just expand the Armoire to be able to hold say 10 slots of normal gear, it will serve to reset the spiritbond.
    Which would then make the system pointless.
    (4)

  10. #10
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Nah... shut up and give me your subligars!


    BTW JP side started a thread about this one here - http://forum.square-enix.com/ffxiv/t...81%84%E3%81%A6

    And old JP threads that were asking devs to please don't allow sale of used/old items:
    http://forum.square-enix.com/ffxiv/t...81%84%E3%81%A6
    http://forum.square-enix.com/ffxiv/t...BC%81%EF%BC%81
    (3)

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