The third point wont be effected as much as you say it will be, this is ARR not 1.0, meaning quests, (ALL OF THEM) reward the player with all the gear they need, pretty much in ARR when you are leveling and doing the quests, all your gear from level 1-49 will come from quest rewards/instance you do on your leveling journey. So new players will get free gear/gil/xp from doing quests as they venture to level 50.
i'm sorry, but i thought dow and dom were already able to go into dungeons. hamlets, and do quests in 1.0. here's a basic section of economics. this will be using basic gear with no materia added.
cobalt haubby
if you have 100 people looking to buy that haubby, but you have 100 people selling it then you have a stable crafter based economy. you also have another group of people that have upgraded their old haubby so they just want to sell it off to not take a massive loss. they are willing to sell it for anything over the price the npc would pay. that massively lowers the prices for the non crafters because it turns into massive undercutting. this happens because there is more supply than the demand.
without having the people selling the old gear and taking the prices down dramatically then you raise the prices in the wards. if there's still the same 100 people looking for gear and 100 people crafting and selling the gear then the prices will be crafter dictated. there is no longer a more supply than there is demand so prices will increase.
now look at it in gil. say you had 100k when 1.0 ended. due to higher supply than demand you could buy a pair of felt trousers for your dd class for round 100k. with that 100k you are now being reduced to 10k in arr, but with the demand being even with the supply that price will not drop to 10% of its previous price. say that price drops to 20k because of the shift in supply/demand. you had enough to buy the item in 1.0, but in arr it costs twice what you have so your buying power was cut in half.
that change doesn't hurt the crafters because most i know gather their own materials as well so it won't affect them. it will, however, effect the people that do not craft because their previous amount was lowered at a higher percentage than the percentage the items dropped in price. then add on the fact that the non crafters cannot sell off their old gear they bought to offset some of the cost of upgrading and it effectively lowers your buying power.
http://crystalknights.guildwork.com/
If you don't craft then you go do some quests, (as all quests give you gil/gear/xp rewards) after doing some quests you than pick the most expensive gear reward from each quest and sell it, as it will not be bound to you if you don't use it. Have to understand that this is ARR not 1.0, lots of quests and quests will have "GOOD" rewards and not level 1-10 junk like they did in 1.0
Can also do some instances and sell the loot you get from bosses/chests, just don't use it, unless its an upgrade for you.
they already could have done that in 1.0. nice try though. you got gear from quests, leves, dungeons, low level nm's, and primals. you were able to get enough gear that you didn't technically have to buy gear in 1.0, but almost every non crafter i knew did buy anyways. the ones that didn't buy they were given old gear from other players. i rarely sold any of my old gear unless i upgraded my melded gear and sold off the lower meld, but over the course of 2 years i gave away tons of gear that i had used and out leveled.
http://crystalknights.guildwork.com/
1.0 and ARR are different in respect that ARR is focused on questing as the main progression path. 1.0 you could skip quests altogether and just join a grind party. If you do a level 5 quest you will be getting a lv5 piece of gear as you level up you are getting almost a full set of gear for each level due to the the high number of quests. From the videos the gear looks to be predetermined so they can plan out giving you useful stuff as you level up.
1.0 had like 25 quests per city area, and 99.9% of the quests rewarded the player with useless gear that most players /tossed. ARR is much different, as the quests actually yield good loot and you will actually want to use it. ARR will have quests for people to do 1-50, so even at level 40 when you do the level 40 quests, you will get tons of level 40-41 armor/weapons with good stats that are actually use full and not -10 inventory. 1.0 and ARR are two different games with totally different mechanics, people wanted a better game, so yoshi is making them a better game, so why keep bringing 1.0 or ff11 mechanics up when those two games are totally different and those mechanics will not work in ff14.
if that's what you believe then feel free to think that.
in 1.0 you didn't even have to gear your class with anything below r50 because of the stupid power leveling they put in. you could literally sit on your chocobo and go to sleep to get ranked all the way to 50 in just a few hours. doing that you could get a piece of low end r50 gear and go run the basic dungeons or even just get the grand company gear and literally had good enough gear until you got the darklight gear out of av/cc.
http://crystalknights.guildwork.com/
So basically what your saying is that you want ARR to fail? You want Yoshi to use the same broken mechanics as 1.0 had so that people can sit on their chocobos and get to level 50 in level 1 gear, and than come on the forums and say 1.0 is boring and sucks and there is nothing fun to do>?
I don't agree with your logic, I myself want ARR to be a great game, and yes in order to make a better game than 1.0 there has to be changes. That's what we asked for and that's what Yoshi is doing.
wow that's stretching it. i said i think this change is ignorant and gave my reasons why i believe so and all of a sudden it jumps all the way to i want arr to fail.
/sarcasm on
yes, i played a game for 2 years i wanted to fail.
yes, i wanted to waste all of that time.
yes, i haven't played another game during the downtime because i want the game to fail.
yes, i mentioned something i hated in other games and don't want to see in this one means i want the game to fail.
yes, i took the time to level every class in the game because i want the game to fail.
yes, i took every job and completed every quest for those jobs because i want this game to fail.
/sarcasm off
ok does this make your argument about me wanting the game to fail look stupid enough or do i need to continue? all i did was point out that the argument about arr will give you gear all the way to cap has major flaws. the flaws involve the fact you could have already done that in 1.0, but people didn't do that and still purchased gear.
it still doesn't take into account that what i said is true. the lowering of supply of gear in the wards will cause the prices to increase(percentage wise) which will lower the buying power of non crafting classes. it will not affect me negatively in any way, shape, or form. i have all crafting classes to r50 and all gathering classes there as well so the prices going up is actually going to help me, but i still felt it was the right thing to bring up those concerns.
if me bringing up a concern means i want the game to fail in your warped reality you live in then i guess it is what it is.
http://crystalknights.guildwork.com/
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