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  1. #1
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zumi View Post
    1.0 and ARR are different in respect that ARR is focused on questing as the main progression path. 1.0 you could skip quests altogether and just join a grind party. If you do a level 5 quest you will be getting a lv5 piece of gear as you level up you are getting almost a full set of gear for each level due to the the high number of quests.
    if that's what you believe then feel free to think that.

    in 1.0 you didn't even have to gear your class with anything below r50 because of the stupid power leveling they put in. you could literally sit on your chocobo and go to sleep to get ranked all the way to 50 in just a few hours. doing that you could get a piece of low end r50 gear and go run the basic dungeons or even just get the grand company gear and literally had good enough gear until you got the darklight gear out of av/cc.
    (0)


    http://crystalknights.guildwork.com/

  2. #2
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    they already could have done that in 1.0. nice try though. you got gear from quests, leves, dungeons, low level nm's, and primals. you were able to get enough gear that you didn't technically have to buy gear in 1.0, but almost every non crafter i knew did buy anyways. the ones that didn't buy they were given old gear from other players. i rarely sold any of my old gear unless i upgraded my melded gear and sold off the lower meld, but over the course of 2 years i gave away tons of gear that i had used and out leveled.
    1.0 had like 25 quests per city area, and 99.9% of the quests rewarded the player with useless gear that most players /tossed. ARR is much different, as the quests actually yield good loot and you will actually want to use it. ARR will have quests for people to do 1-50, so even at level 40 when you do the level 40 quests, you will get tons of level 40-41 armor/weapons with good stats that are actually use full and not -10 inventory. 1.0 and ARR are two different games with totally different mechanics, people wanted a better game, so yoshi is making them a better game, so why keep bringing 1.0 or ff11 mechanics up when those two games are totally different and those mechanics will not work in ff14.
    (2)

  3. #3
    Player
    Gail's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Gail Maybe
    World
    Balmung
    Main Class
    Thaumaturge Lv 23
    Hmm, I like the 1.0 player driven economy.
    Not many recent Mmos can equal it, infact there are so many new mmos are the economies are just meh.
    This is gonna hurt the consumers, the ones that didn't craft previously.

    Another change now to re-ignite, or roll-over the previous economy build.
    This with the redenomination, some people loved using that word.
    I think purchasing power just took a hit.
    (4)

  4. #4
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    what, you think you'll get full set for every class, every 5 lv from quests or something?
    (1)

  5. #5
    Player
    AresGodofwar's Avatar
    Join Date
    Oct 2011
    Posts
    86
    Character
    Japella Sigma
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    They finally realized this whole materia melding thing is fucking up the economy....
    If you noticed in 1.0, no one was really selling Materia IV, because everyone was keeping it for themselves.
    But when people were selling them, prices were ridiculous for something that had high chances to blow with multiple melding attempts.
    Now what they are doing is the right path, Ex melding and more materia for sale = cheaper Materia IV = less money to blow on double, triple, quadruple IV.
    (1)

  6. #6
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by AresGodofwar View Post
    They finally realized this whole materia melding thing is fucking up the economy....
    If you noticed in 1.0, no one was really selling Materia IV, because everyone was keeping it for themselves.
    But when people were selling them, prices were ridiculous for something that had high chances to blow with multiple melding attempts.
    Now what they are doing is the right path, Ex melding and more materia for sale = cheaper Materia IV = less money to blow on double, triple, quadruple IV.
    I don't see how having more Ex equipment necessarily leads to more materia. Just because I can't sell/trade some old piece of equipment doesn't mean I'm going to take the time to spiritbond to 100% so I can convert to materia and sell. I'm more likely to just toss it or NPC it. I wish it was going to mean more materia but I doubt it.

    If anything it will mean less materia for sale because you won't be able to buy 'used' materia-melded equipment. So there will be more materia needed for me to double-meld what I want (or crafters will be doing more double/triple melding) because the used market is gone. This equals more materia being used and prices going up.
    (3)

  7. #7
    Player
    GodseijuroHiko's Avatar
    Join Date
    Sep 2011
    Posts
    123
    Character
    Godseijuro Hiko
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I maybe wrong, but it might regulate the outrageous prices people put melds, and certain materia pieces for. Since people know they can't resell, they'll be less inclined to enable the price gouging. I wasn't too keen on the idea, but there are more positives than negatives. So why not! Something new for me to get used to.
    (2)
    Last edited by GodseijuroHiko; 02-10-2013 at 06:25 AM. Reason: typos

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Looks like there wont be any more used gear sales going on.
    (2)

  9. #9
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Oh goody we are going to be quest grinding and dungeon grinding until we hit end game. Sounds all too familiar. Hopefully crafting will take a different route. I would like to make money from crafting or why do it. Quest rewards won't be anything special and probably just a waist of a slot.
    (1)

  10. #10
    Player
    Endless's Avatar
    Join Date
    Feb 2012
    Posts
    68
    Character
    King Mog
    World
    Behemoth
    Main Class
    Arcanist Lv 20
    Character stats and gear stats are being adjusted to have a much bigger impact on the game then 1.0. My Arcanist will have a far better time leveling if my low level gear is melded with low level materia then someone elses who is wearing empty gear. When I out level that gear I can turn it into materia (which will result in a stronger materia then normal because breaking a melded piece of gear wields better materia) and I can slap that materia into my new peice of armor. And it will continue until I get BiS. There will be crafters to meld gear that will be willing to do so because that is their lively hood. Gathered materials will be worth selling as much as keeping, instead of vendoring all that hide/leather/flax you can put it up on the Ah because crafts will not be a liner increase in crafting grades (level 30 synth needing leve 10 matts) so all grades of materials will be look for. There is far more benefit to making gear bind to a character then there is detriment but only if SE gives that unsellable gear an out let to be used in some way.
    (3)
    Quote Originally Posted by RudyFails View Post
    Different isn't always bad, and I'm learning to appreciate what the game brings to the table, as well as the promises of tomorrow nights dinner (2.0). All in all it's bad to hate a rock for not being a tree, or something like that. What's the point of this? there isn't one, just one guy's view of an artificial world.

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