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  1. #1
    Player
    PinkamenaDiane's Avatar
    Join Date
    Sep 2012
    Posts
    54
    Character
    Rainbowdash Pegasus
    World
    Sargatanas
    Main Class
    Pugilist Lv 4
    Quote Originally Posted by Xatsh View Post
    THis method will make everything pre level cap more or less worthless everything at level cap crazy expensive.

    That is all this method will do. No longer will a crafter or anyone be able to sell anything substantial before endgame levels because no one will be willing to drop a large amount of Gil on a piece of gear is great for levels say 25-44 on say drg only that will be 100% worthless at say level 45.

    And XI's economy was way better then WoW's ever was. It was one of the few economys in the mmo world where crafting stayed worthwhile for the majority of the games life. We should do everything possible to not copy WoW's economic model in XIV. XIV's economy was 100% garbage in 1.0 that I agree. But SE should not be copying main stream. When their own system worked better in a game they still have running.
    Look at the alpha quest video 5. You get gear for doing quest chaining. Much like WoW or any mordern mmo you get gear, exp, gil for doing quests. No need to buy lvling gear from the ah unless you only do grind parties but those are suppose to be slower. Crafting will be more focused on endgame.
    (1)

  2. #2
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by PinkamenaDiane View Post
    Look at the alpha quest video 5. You get gear for doing quest chaining. Much like WoW or any mordern mmo you get gear, exp, gil for doing quests. No need to buy gear from the ah unless you only do grind parties but those are suppose to be slower. Crafting will be more focused on endgame.
    That could just be an Alpha thing, there's no Weaver/Armorers to make anything. But yeah, I really doubt people will be buying much low level gear, because it's a race to cap. All about the end game.
    (1)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  3. #3
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PinkamenaDiane View Post
    Look at the alpha quest video 5. You get gear for doing quest chaining. Much like WoW or any mordern mmo you get gear, exp, gil for doing quests. No need to buy lvling gear from the ah unless you only do grind parties but those are suppose to be slower. Crafting will be more focused on endgame.
    If no one buys any gear before endgame... SE just screwed over crafters hardcore... So either way epic fail
    (9)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Xatsh View Post
    If no one buys any gear before endgame... SE just screwed over crafters hardcore... So either way epic fail
    Why wouldn't people buy gear before end-game? don't you need weapons to level up with? Where are you going to get that weapon? Quest rewards won't a player everything it needs to avoind needing crafted items to advance. People may have gotten away with it in 1.0 because of how unimportant defense was, and how nearly unimportant weapon damage was, but that may have drastically changed with ARR.
    (3)

  5. #5
    Player
    Romikemi's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Sir Romikemi
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Materia motivates gil buying and takes player effort away from story line.

    Yoshi: Make item stats > melded stats
    Dev: They'll just quad meld to adapt
    Yoshi: Make melded items have no market value once used
    Dev: That's why you're the boss
    (4)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Romikemi View Post
    Materia motivates gil buying and takes player effort away from story line.

    Yoshi: Make item stats > melded stats
    Dev: They'll just quad meld to adapt
    Yoshi: Make melded items have no market value once used
    Dev: That's why you're the boss
    I lol'd


    To some who are I believe confusing effects in game I want to seperate them


    The reason items below cap take a nose dive is because WoW introduces better items at the same level as that below cap item that are 1000000% easier to get. Because almost every quest they have gives you equipment pieces whenever they boost the cap you can just get a bunch easy ass armor thats better then whatever was difficult 1 level ago.




    So have to be careful mixing effects here.


    People wanting to buy and use and then sell back their item for a profit :/ - its not the best for the economy compared to making new ones, the changes to the materia system may change the drive and gil return on soul binded items and I'm glad you cant climb the ladder of gil in this system as easy (at least thats what I think will change- need to see materia lol).


    pay 5,000
    Use
    Sell 5,000


    vs


    Pay 5,000
    5,000 taken out of the market


    (Although here you may see materia make a come back, perhaps you sell the materia for 4000 - personally hoping for a sort of enchanting system that gives you an ROI but not 100% of the item)


    Gil Sinks are good, though I cant say without knowing the materia system if this will be a gil sink for sure.

    The outcry will only come from people here, anyone who played WoW dealt with it. In my 4 years of binding gear games (not that much) I never heard anyone bitch about binding gear. So outcry.. only from you guys :P
    (0)
    Last edited by Shougun; 02-10-2013 at 02:26 AM.

  7. #7
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i'm completely against it for 3 major reasons.

    1. how many times have you had your group going to do a primal or a dungeon and you need someone to play a class and them say "i can't play x class because i don't have the main weapon". normally that's simple because you can just check among yourselves and see who has one and repair it and let them use it for the party. i know i've had to do that a ton of times. now this will not be possible.

    2. i know how i do materia gear myself and i know many others that do the same thing i do. we go out and get a nice set of decent double melded gear for the class and then use that gear while working on getting a triple/quad meld on another piece. once we get the upgraded gear we then turn around and sell the decent double meld off in the wards. it allows us to recoup some of the gil we spend going for the upgrade as well as give someone else a starter piece for the class they are gearing up. now the double meld we've been using while trying to upgrade is worthless as you can't sell it off or even donate it to another ls member that needs a starter set.

    3. i remember starting the game and the hard time getting enough gil to upgrade my armor. i'd save until i got enough gil and then go buy the new gear. it would take almost all of my gil each time i upgraded gear on my first class. the only thing that i could look forward to was recovering some of my gil by selling off my lower level gear. now they are saying that new players are going to have to just throw away their low level gear and just eat the loss when they don't have the gil to afford losing. this is going to actually make things harder on the low level players. we're thinking of it as it not really hurting us as we all have millions, but what about these new players starting with nothing?

    to me this is a retarded idea, but somehow it's not a surprise.
    (9)
    Last edited by darkstarpoet1; 02-10-2013 at 02:43 AM.


    http://crystalknights.guildwork.com/

  8. #8
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    i'm completely against it for 3 major reasons.


    3. i remember starting the game and the hard time getting enough gil to upgrade my armor. i'd save until i got enough gil and then go buy the new gear. it would take almost all of my gil each time i upgraded gear on my first class. the only thing that i could look forward to was recovering some of my gil by selling off my lower level gear. now they are saying that new players are going to have to just throw away their low level gear and just eat the loss when they don't have the gil to afford losing. this is going to actually make things harder on the low level players. we're thinking of it as it not really hurting us as we all have millions, but what about these new players starting with nothing?

    to me this is a retarded idea, but somehow it's not a surprise.
    The third point wont be effected as much as you say it will be, this is ARR not 1.0, meaning quests, (ALL OF THEM) reward the player with all the gear they need, pretty much in ARR when you are leveling and doing the quests, all your gear from level 1-49 will come from quest rewards/instance you do on your leveling journey. So new players will get free gear/gil/xp from doing quests as they venture to level 50.
    (0)

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by AdorraEloom View Post
    The third point wont be effected as much as you say it will be, this is ARR not 1.0, meaning quests, (ALL OF THEM) reward the player with all the gear they need, pretty much in ARR when you are leveling and doing the quests, all your gear from level 1-49 will come from quest rewards/instance you do on your leveling journey. So new players will get free gear/gil/xp from doing quests as they venture to level 50.
    they already could have done that in 1.0. nice try though. you got gear from quests, leves, dungeons, low level nm's, and primals. you were able to get enough gear that you didn't technically have to buy gear in 1.0, but almost every non crafter i knew did buy anyways. the ones that didn't buy they were given old gear from other players. i rarely sold any of my old gear unless i upgraded my melded gear and sold off the lower meld, but over the course of 2 years i gave away tons of gear that i had used and out leveled.
    (1)


    http://crystalknights.guildwork.com/

  10. #10
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by darkstarpoet1 View Post
    they already could have done that in 1.0. nice try though. you got gear from quests, leves, dungeons, low level nm's, and primals. you were able to get enough gear that you didn't technically have to buy gear in 1.0, but almost every non crafter i knew did buy anyways. the ones that didn't buy they were given old gear from other players. i rarely sold any of my old gear unless i upgraded my melded gear and sold off the lower meld, but over the course of 2 years i gave away tons of gear that i had used and out leveled.
    1.0 and ARR are different in respect that ARR is focused on questing as the main progression path. 1.0 you could skip quests altogether and just join a grind party. If you do a level 5 quest you will be getting a lv5 piece of gear as you level up you are getting almost a full set of gear for each level due to the the high number of quests. From the videos the gear looks to be predetermined so they can plan out giving you useful stuff as you level up.
    (2)

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