Quote Originally Posted by Shadowkept View Post
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I would like to eventually see at least two different weapon choices per class in a fashion similar to FFXI, example:

Warrior - Great-Axe, OR Dual-Wield One-handed axes (don't think main-hand/off-hand with two different weapons) but a matched pair of axes that are bought/sold/equipped as a pair. This makes it easier to balance stats and materia issues, doesn't require a dual-wield trait, and only really changes the weapon animations, character appearance, and flow of TP.

Other options could be:

Paladin - Sword/Shield, OR Greatsword (obvious trade-off of defense/offense)
Archer - Bow, OR Crossbow/Musket
Dragoon - Spear, OR Staff/Rapiers
Monk - Fists, OR Batons/Kama
Black Mage - Wand/Staff, OR Dagger (thinking ornate sacrificial dagger, not a knife)
White Mage - Club/Staff, OR Hammer/Mace

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Well, that's my two cents. To the Devs, keep up the good work.
Well obviously these are mere ideas and I will respect it as such.

A saying goes, "There's more than one way to skin a cat"

Interpret it anyway you want but adding my two-cents in here is the following:
If there was a way to have a duel-wielding-weapon job or class, it wouldn't be for the current/ existing ones we have now because it would break the armoury system and design of class-swapping. It's entirely better than FFXIs way to change job IMO, but let's consider this to be a possiblity for one way or another...

...our jobs we have currently unlocked could be upgraded or used to unlock another!

Personally I would like to use clubs as a monk in FFXIV like I did in FFXI but as it stands now, I would have to unlock and progress for that ability so I don't break the system( who knows if there's another class or job that uses clubs).

What say you?