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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Orophin View Post
    I don't see the logic in the necessity of another class at launch just because there'd be an imbalance of the starting battle classes per city. Gridania and Ul'dah both had 3 battle classes each at 1.0 launch and that didn't stop them from only putting one battle class in Limsa Lominsa at the start.
    In 1.0 the choose between starter class (not only the battle classes) and starter city was separated.
    But in ARR you only choose your starter battle class and the starter city is tied to the class you choose.

    Gridania get ARC, LNC and CNJ
    Ul'dah get PGL, GLD and THM
    And Limsa would only get MRD and ACN
    (0)

  2. #2
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Orophin View Post
    I don't see the logic in the necessity of another class at launch just because there'd be an imbalance of the starting battle classes per city. Gridania and Ul'dah both had 3 battle classes each at 1.0 launch and that didn't stop them from only putting one battle class in Limsa Lominsa at the start.
    I do. WHy should the other 2 cities get more options than Limsa? Not to mention, in the grand scheme of things, given the amount of time they have had to work on the game, how hard is it really to throw another class in there? Especially considering it won't even need to launch with a job attached to it right away. Also, your argument that they didn't in 1.0 is moot. I mean, seriously, look how well that worked out for them?

    The fact that you are from Limsa and willing to utter such a blasphemous statement as the one above leads me to believe you are really an elvaan spy from hippy ass gridania. Beat it hippy (please dont take this last part to seriously Oro )
    (4)
    Last edited by Biggs; 02-08-2013 at 03:30 PM.

  3. #3
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    I don't believe they are adding musketeer for launch
    (0)

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    They can add musketeer/coursair, but only if their AF head piece is an grey headband.
    (1)

  5. #5
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    majority of ppl will say rdm would be the job for musketeer, then if not that next is corsair.
    (0)

  6. #6
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by stanleyyoung View Post
    majority of ppl will say rdm would be the job for musketeer, then if not that next is corsair.
    Well they could change the XIV lore of musketeers to use rapiers instead of guns, then RDM can be the job for them.

    OR they can be silly like they did with archer/brd and make a red mage who uses guns! LOL!
    (1)

  7. #7
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    yeah they could do that, its really up to SE what weapon or weapons it could have; pistol & rapier, rapier, musket with bayonet, blunderbuss, 2 pistols, etc etc.
    (0)

  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by stanleyyoung View Post
    yeah they could do that, its really up to SE what weapon or weapons it could have; pistol & rapier, rapier, musket with bayonet, blunderbuss, 2 pistols, etc etc.
    Nah man, XIV classes and jobs are locked to one weapon. Its gonna have to be either a rapier or pistols.

    They dont take kindly to options 'round 'ere
    (2)

  9. #9
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Reika View Post
    Nah man, XIV classes and jobs are locked to one weapon. Its gonna have to be either a rapier or pistols.

    They dont take kindly to options 'round 'ere
    i know that as of right now classes/jobs are locked to one weapon. But like i said its up to SE whether or not to allow musketeer to have pistol & rapier, rapier, musket with bayonet, blunderbuss, 2 pistols. we all seen many threads about classes locked to one weapon then the job is clone of the class with some specialization with everyone complaining about class vs job and vice versa etc etc.

    some ppl argue that classes should have many weapons then each weapon could be used and branch a job specializing in using it. with some ppl and their thinking it makes sense to have many weapons in a class since evidently gladiator is a swordsman, lancer is a spear-men, mrd is an axe-men etc etc. going along with that it makes sense having many weapons in a class since there are all different types of swords, axes, and spears, bows, etc etc one of the best things about the armoury system is changing classes on the fly. SE allowing classes to have multiple weapons would just have to make a player change to gladiator once they use any type of sword, same goes for archer, mrd and lancer all using their respective weapon types.

    a musketeer in that case would have many types of weapons in its arsenal then many jobs could be branched from it like rdm, corsair, cannoneer, etc etc. we have a good decent system a few pieces of the puzzle are missing along with the actual ones we have needing some more work/revisions then we can have a good class/job system.
    (1)

  10. #10
    Player
    fmonkey13's Avatar
    Join Date
    May 2011
    Posts
    213
    Character
    Ryelee Antilles
    World
    Bismarck
    Main Class
    Thaumaturge Lv 50
    Realy wish they would suprise us and add it but doubt it will happen at launch1
    (2)

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