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  1. #11
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Valmonte View Post
    my characters hair didn't blend with the highlights like it did in 1.0, so im rather disappointed.
    Corrected, since you're talking about alpha content, that wasn't finished?
    (0)

  2. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Well, 255 255 254 and 255 255 253 are separate colors.. lol



    I am in agreement though that crazy ass hair colors would be annoying - I hope Yoshida isnt falling to that kind of style..

    (Mostly it was the neon colors that bothered me, like in 1.0 people had pink hair but I guess it wasn't so bad at least on my screen).
    (0)

  3. #13
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by AmandaHuggenkiss View Post
    that looks neat; i just hope the boxes stay rather small, so you can easily see all the colors at the same time, and don't need to scroll or such. Or if they use a shader box, where you can drag around marker, to choose color.
    (1)

  4. #14
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Mesh just refers to a polygonal mesh.

    "http://en.wikipedia.org/wiki/Polygon_mesh"

    Think of it perhaps like a colour slider or selection menu similar to something like the sims that just edits the previously "white" texture that was created as a base for the colour:


    EDIT I forgot to mention packet-size as well. This is a great addition! They are constantly worrying about packet size so to be getting this much freedom is fantastic.

    Packets being "Your PC > Server > Other players" and "Other players > Server> Your PC"
    (0)
    Last edited by Shioban; 02-08-2013 at 07:14 AM.

  5. #15
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Radacci View Post
    Corrected, since you're talking about alpha content, that wasn't finished?
    its a limitation with the new engine, beta isn't going to change that. characters models lost a good deal of finer details with the new engine, my biggest grip however is with the Kim and Barbie skin.
    (0)

  6. #16
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Alpha was missing some lighting, those should be in Beta so that should fix it up a bit imo.
    I remember YoshiP or the reps mentioning it, or maybe was in the interviews I read... The character models was still missing something in Alpha for sure.
    (2)

  7. #17
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Quote Originally Posted by Shougun View Post
    (Mostly it was the neon colors that bothered me, like in 1.0 people had pink hair but I guess it wasn't so bad at least on my screen).
    There is nothing wrong with pink hair. >..>
    (1)
    I like frog

  8. #18
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by AmandaHuggenkiss View Post
    There is nothing wrong with pink hair. >..>
    Everything. .




    Lol kidding I meant that the neon colors are the most annoying to me - I get its an Asian / Japanese (anime?) thing for all the hair colors (since normally alll you could get is black) so I try not to cry too much but if someones hair looks like it was dipped in radioctive goop (so bright it looks like its glowing) then I'll be like.. Orz SE Orz


    (Double standard here, the radiant gray and white dont bother me :P - just stuff like this where my eyes are hurting)

    In 1.0 I didnt see anyone that had a hair color that bothered me, so - just hoping that one of these new colors isnt a blinding "glowing/neon" green or something.

    WoW actually had some annoying hair colors but imo the whole color scheme was annoying to me, I never got fully into that game because of its graphic choices (which I know some people love, to each their own )
    (0)
    Last edited by Shougun; 02-08-2013 at 07:10 AM.

  9. #19
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Valmonte View Post
    its a limitation with the new engine, beta isn't going to change that. characters models lost a good deal of finer details with the new engine, my biggest grip however is with the Kim and Barbie skin.
    Skin shaders can do wonders for the looks. they obviously weren't there in alpha...
    I don't see how the NEW engine will have limitations, the OLD engine didn't have...
    (0)

  10. #20
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Radacci View Post
    Skin shaders can do wonders for the looks. they obviously weren't there in alpha...
    I don't see how the NEW engine will have limitations, the OLD engine didn't have...
    Don't you know that you can tell everything about a game's graphical capabilities by playing an early alpha version? There is absolutely no way anything could improve, and the exact extent of the engine's capabilities is easily known.

    (lol)
    (4)

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