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  1. #1
    Player
    Shamdeo's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Grimm Grandiron
    World
    Ultros
    Main Class
    Gladiator Lv 60

    Suggestion for A Realm Reborn's inventory interface.

    The current system:
    In A Realm Reborn a player's inventory current looks like (Fig. 1) when opened. Each "page" has 25 slots which comprise a 100-slot inventory. It appears by clicking on a "page number" that the inventory box will flip to the corresponding slots. To move items in your inventory you must flip to different "pages" of your inventory while dragging and placing items. Items that are gained by the player populate in the first box before spilling over into subsequent pages.

    The problem I see:
    It looks and feels rather inefficient to manage your items in this fashion, having to click an item and then a corresponding "page" and then placing an item in a slot when the game now employs and boasts a drag-and-drop system.

    My suggestion to resolve it:
    An option illustrated in (Fig. 2) to display all four "pages" of the inventory at once, so that a player can more easily visualize their inventory space. Note how I've segregated different types of equipment and consumables into different bags for easier reference. The screen space it takes up is comparable to some of the other interfaces we've seen that can be brought up in the micro menu or by key stroke. In addition to the poorly-MSPainted graphic I made below, each page could also be brought up with a different mappable keyboard stroke that can be set in a options interface.

    For example:
    I (brings up your entire inventory, all 100 slots as seen in Fig. 2)
    F1 (Page 1 only as seen in Fig. 1)
    F2 (Page 2 only as seen in Fig. 1)
    etc.,

    World of Warcraft, for example, uses a bag system with a different amount of slots for each bag. Since A Realm Reborn does it differently by allotting a static 100 slots, there isn't quite as much of a need for malleable window size. If a player should click the tab to display key items or crystals, the window itself would revert to it's original smaller window size. Key items and crystals could possibly be displayed on the same extra page, or perhaps there's enough screen space to include them on the main inventory window.

    I feel that this interface would better assist people who are constantly switching between various types of play including: combat, gathering, crafting, and questing and the items they correspond to. I don't feel that this sacrifices a large amount of screen space to accomplish as well. I think this will make inventory management a bit less tedious so that we can spend a little less time messing around with sorting items in the interface and a little more time enjoying what A Realm Reborn has to offer.

    What do you guys think?

    For reference, the original screenshot Square Enix released that I used to build these mock-ups: http://i6.minus.com/ibjWjloC6zTuNe.png

    Fig. 1


    Fig. 2
    (18)

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Shouldn't this thread be in the soon coming beta forum?
    (3)

  3. #3
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    They adding a system where it can organize the item for you like one tap would be for junk,one more gear,one more other and so on.

    Also SE could make it where you can see all bags as one or someone could make a addon like they did in wow. I really don't understand the issue you trying to say but if you see that issue i think it be best to post it in the beta forums where it be look at more.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  4. #4
    Player
    Shamdeo's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Grimm Grandiron
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Felis View Post
    Shouldn't this thread be in the soon coming beta forum?
    Everything discussed here has been either demonstrated in a Live Letter or through the assets Square Enix released. Yeah, I could wait until then because that's when they'll be incorporating more feedback, but my intention was to get opinions about it from players such as yourself. Why wait to discuss it until then?

    Quote Originally Posted by Zenaku View Post
    They adding a system where it can organize the item for you like one tap would be for junk,one more gear,one more other and so on.
    Glad to hear it!
    (2)

  5. #5
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shamdeo View Post
    Everything discussed here has been either demonstrated in a Live Letter or through the assets Square Enix released. ... Why wait to discuss it until then?
    Because SE has already said whatever we have seen so far, is going to be changed during the beta phases ...

    For me, that pretty much means any discussion now, is too early and our opinions/inputs will be much more valuable during the beta phases when SE is seeking them.

    jc
    (0)

  6. #6
    Player
    Shamdeo's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Grimm Grandiron
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AttacKat View Post
    Because SE has already said whatever we have seen so far, is going to be changed during the beta phases ...

    For me, that pretty much means any discussion now, is too early and our opinions/inputs will be much more valuable during the beta phases when SE is seeking them.

    jc
    So there's no reason to talk about it? We've got another couple weeks until beta at the most, why not?
    (1)

  7. #7
    Player
    Join Date
    Mar 2011
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    4,948
    I like having bags, but it would be nice if we could tear bags off into seperate windows.
    (6)

  8. #8
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Ditch the bags. Bring back the list.

    /end
    (15)

  9. #9
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Altena View Post
    Ditch the bags. Bring back the list.

    /end
    No. Lists suck. Too long to scroll through.
    (9)

  10. #10
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Altena View Post
    Ditch the bags. Bring back the list.

    /end
    Seconded. With thousands of items the icons become so similar they are very hard to distinguish and I always have to mouse over them. Lists would be much faster.

    At least give us an option to use lists.
    (13)

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