Quote Originally Posted by Taika View Post
It's not easy to make a list but I'll try (all based on public content):

- new battle mechanics (I enjoyed the 1.23 system, the new seems a bit too hectic for me...can't really tell how it is on max level though)
- the quest system (the quests we've seen so far seem to be nothing but simple, boring fetch quests)
- the graphical style (everything looks like it's made of wax), animations are way too flashy (this will be changed, I think)
- very instanced world with auto-traveling (makes the game world a lobby server instead of a, well, world.. not that 1.0 was any better really)

I don't know, maybe it will all turn out just fine for me and I'll find myself enjoying the game. At this point I just find myself more worried than hopeful. And nothing I've seen so far has made me feel like "that seems so cool, can't wait to play that!" But I've decided to try the game at launch in any case, no matter what the beta will be like.
1.0 didn't have GCD, so if anything 1.0 was more hectic?

Ofc, since they left out story quest, to not show spoilers. That just leaves boring leve quests and such.

They'll add skin shaders etc later, to make it look better; if not before, at least during phase 3, with other char costumization.

It's same as 1.0.
The difference is that there will be a zone transition between south/north/west shroud etc. But in general all zones combined will be approximately the same size as Grid before. But the zones won't be copy pasted like before.
traveling will still cost Anima; which if you auto travel to much, you'll run out of anima, and you'll be forced to travel on foot, just like before.