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  1. #21
    Player
    Azzi's Avatar
    Join Date
    Jul 2011
    Posts
    48
    Character
    Azzi Lionheart
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'd like to see more puzzles in quests. I loved working out where the destruction sphere needed to go in the ffX dungeons.
    (2)
    Azzi Lionheart

  2. #22
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Lady View Post
    I like quests that reveal or lead to revealing the storyline or history of the world. So lots of these please.
    I hope most quests are made just like this. My other fave MMO is Secret World and that game's quests are really well balanced, most of them have story and cut scenes, and even the side quests without anything fancy like voice acting are still unique and interesting and tell you another little part of the story, more details of the world.

    I do NOT want someone to ask me to skin silly bears because they are too inept to hunt. IF I must get 10 claws or pelts give me a viable reason and make me discover something about them silly bears, like maybe something is happening to them that ties to the main story line. Have quests have some sort of story meaning.

    I have enjoyed the side quests and general questing in XIV so far as well, as long as they keep it up and have a passion for writing and not just placeholding text for XP (like WoW), I think we are in good hands.
    (1)

  3. #23
    Player
    FedeMax's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Vivi Necron
    World
    Phoenix
    Main Class
    Thaumaturge Lv 80
    Yeah, I hope SE makes a lot of quest that are related to events from 1.0 and explain what has happen since the battle when everyone was transported to 2.0. I do enjoy the cut scenes that the FF games had, hopefully ARR will have plenty of that with these new engine just like in the video sample of the enjoy.
    (2)

  4. #24
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I would like to see the general quests as in talk to npc than go fetch or kill something (forces you to explore) than come back to npc and turn quest in, but after you turn it in, some npc's would add a second quest a bit more complex and harder providing a cool mini story regarding that npc, and eventually the final part of the quest chain leading to an instance which would require a party to complete.
    (0)

  5. #25
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I really would like key and lock mazes where when you open one door another closes
    (2)

  6. #26
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    a lot of assaults from ffxi were fun but outside of doing them one time for the completion people only repeated the best ones after that. they probably should of made those in a way where you ladder threw them no matter what so that they were all done just as much. but either way stuff like that in quests and events might be fun.
    (0)

  7. #27
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by HiirNoivl View Post
    I really would like key and lock mazes where when you open one door another closes

    HYRULE STYLE!!!!
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  8. #28
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HiirNoivl View Post
    I really would like key and lock mazes where when you open one door another closes
    Just as long as it's not like Sky or Garlaige Citadel where you have to have two people to get around.
    (0)

  9. #29
    Player
    IndigoDarkwolf's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    141
    Character
    Sepia Windsword
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Orophin View Post
    Just as long as it's not like Sky or Garlaige Citadel where you have to have two people to get around.
    That would be fine for me in instances where you need a minimum number of party members just to enter anyways. That actually seems like a good way to ramp up the difficulty in instances, by forcing the party to split up.

    I would also like to see more instanced puzzles of some sort, though I'm a little doubtful of S|E's ability to deliver on that front after the puzzle minigames from FFXIII-2. That clock hand puzzle was simply mean, enough so that I decided I'd rather bash out a simple program to solve it for me rather than continue failing to figure out the solution to a 12-move clock within the time limit. I guess the important part, if there has to be a time limit, would be giving the players an abundance of time to solve the puzzle.

  10. #30
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Orophin View Post
    Just as long as it's not like Sky or Garlaige Citadel where you have to have two people to get around.
    Actually that sounds great!
    (0)

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