Quote Originally Posted by Orophin View Post
Just as long as it's not like Sky or Garlaige Citadel where you have to have two people to get around.
That would be fine for me in instances where you need a minimum number of party members just to enter anyways. That actually seems like a good way to ramp up the difficulty in instances, by forcing the party to split up.

I would also like to see more instanced puzzles of some sort, though I'm a little doubtful of S|E's ability to deliver on that front after the puzzle minigames from FFXIII-2. That clock hand puzzle was simply mean, enough so that I decided I'd rather bash out a simple program to solve it for me rather than continue failing to figure out the solution to a 12-move clock within the time limit. I guess the important part, if there has to be a time limit, would be giving the players an abundance of time to solve the puzzle.