You forgot that all of that can take place on a pvp server where people are griefing and training mobs left and right while trying to gank you.
Oh how easy all the kiddies have it now a days.
I like any kind of quest or side quest. I've played many Final Fantasy titles, and they all have a bunch of side quest. With that said I expect the questing in FFXIV ARR to feel like an RPG Final Fantasy title. Focusing on Lore and Exploration. edit: and I want lots of it.
Last edited by Andrien; 02-06-2013 at 12:09 AM.
i agree with the statement of quality over quantity, but that is pretty impossible with the concept of quests for grinding. i think they have made the biggest mistake in the game with questing and leveling. sadly it's one of the most important things in the game for people as well. it's something many do a lot ..not everyone levels one class and stops. many quit if they have no urge to keep leveling other classes. it's about progression for me personally, when i finish one class i start on others while i gear up and do endgame with the max ones. questing for levels and solo leveling without a doubt = no thanks so sadly when game launches and i level the 2 new classes and realize i hate it, i'm gone not to far long from there. and sadly i think many will do the same. fact i know many will do the same.
but either way, something like wotg expansion would be great. every quest was tied into the main mission. they really should look back at ffxi quests and then expand on them big time and then they got some great quests. and nothing wrong with making quests really long, with lots of steps and things to do.kinda like the secret world where you complete steps of the quest and there is lots of them to get to the end of it, that would be pretty neat. trap doors and invisible walls, yes please. and lastly quests that are forced party play till at least cap raises start to happen. this game is really in for a failed surprised if they think solo everything is the way to go. end game isn't the only thing that needs parties. so lets hope i just don't know enough about the game and this stuff is in the game. cause they buried this game if not make most things with party play in mind too. and not some malarcky thought some of you guys talk about, just do it with a party for fun crap. that is like saying play with your left hand only for a challenge. eh no. or just don't use the gambits to make ff12 a good game. eh no.
as for the op's idea's, a few of them were in gw2 and i hated that game, never did any of it. so having stuff like that still won't make it great, hell even ffxi had really fun quests but no one did them cause rewards not good enough. but on those blue moon days when you didn't feel like doing anything you found yourself doing them for hours and enjoying them a lot. if you can say they are fun without a reward or reason to do them ..then it is probably on a better direction then most quests.
Last edited by strallaalaa; 02-06-2013 at 12:48 AM.
I wonder if ARR will have dailies and/or factions with dailies and not just guildleves.
I like quests that reveal or lead to revealing the storyline or history of the world. So lots of these please.
I agreed, I can see having simple quest at the early levels so people learn how to use their class, kill these amount of melee mobs, next quest kill range mobs, next quest kill mage type mobs. Help the player learn how to best handle the different types of Mobs in the world, put some interesting quality quest in between. As you reach higher levels put some good quality quest with Lore and puzzles that requier the skills you learn early.As levels get higher I would like to see a bit more complexity though.. Sometimes however I don't feel like the workload for the devs is worth it if the quest becomes too complex - especially if they are having to push out that "quantity" to give players enough solo EXP opportunities.
Last edited by FedeMax; 02-06-2013 at 12:55 AM.
I played WoW so I'm used to the fetch quests, but I really hope they have some purpose.I prefer Quality over Quantity. If they can't put in the effort to make me care about what i'm doing then the entire quest is pointless. There's only so many times I can help Joe Schmoe gather XX items or kill XX creatures before I want to rip his heart out. One thing I was disappointed with in 1.0 was how short quests were as well. Most of them were 5-10 minutes of actual work and it was over.
They need to put in some effort to make questing up to par. I don't believe this game will make it that far if they follow that traditional quest model of effortless questing. I need to be entertained with puzzles, quality storyline, memorable characters, cut-scenes to show how awesome said characters are, challenge (I play video games to be challenged, not catered to), and memorable objectives that make the quest fun.
Not every quest has to be an "adventure" but there's a problem when 90% of your quests are mind numbing junk.
Honestly, I wouldn't mind there being HUGE quests chains (like 20 consecutive quests to form a chain, kind of like the Onyxia one from WoW) that rewards XP for every step of the way. That way it could feel like you need less "throwaway" quests and you're actually driving towards some important goal.
My only issue with long chain quest leading to a common end boss is that you get a lot of people that are ready for the boss then someone hasn't completed the chain....I played WoW so I'm used to the fetch quests, but I really hope they have some purpose.
Honestly, I wouldn't mind there being HUGE quests chains (like 20 consecutive quests to form a chain, kind of like the Onyxia one from WoW) that rewards XP for every step of the way. That way it could feel like you need less "throwaway" quests and you're actually driving towards some important goal.
I'm gonna go out on a limb and say that we actually do need the short and simple repeatable quests in addition to more complex quests with cutscenes/puzzles/multiple objectives. The more stuff to do the better.
Last edited by Molly_Millions; 02-06-2013 at 04:10 AM.
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