Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 31
  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Millerna View Post
    Or the original Everquest 1 cleric epic weapon quest, part of which was to kill a dragon (for which you needed a raid of some 30-40 people) which was an open world NM on a 2 real life weeks respawn, and only dropped 1 copy of the quest item ...


    How MMO's have changed
    You forgot that all of that can take place on a pvp server where people are griefing and training mobs left and right while trying to gank you.

    Oh how easy all the kiddies have it now a days.
    (0)

  2. #12
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I like any kind of quest or side quest. I've played many Final Fantasy titles, and they all have a bunch of side quest. With that said I expect the questing in FFXIV ARR to feel like an RPG Final Fantasy title. Focusing on Lore and Exploration. edit: and I want lots of it.
    (0)
    Last edited by Andrien; 02-06-2013 at 12:09 AM.

  3. #13
    Player
    rina_inverse's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    1,300
    Character
    Rina Inverse
    World
    Masamune
    Main Class
    Carpenter Lv 51
    Quote Originally Posted by Nadrojj View Post
    Just don't make me have to run all over the place. Often time 90% of the quest was just getting there. Also finding the BLM AF npc made me rage because I didn't realize I had to go down a floor via some crater 10 miles away.
    just go where everyone go

  4. #14
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    i agree with the statement of quality over quantity, but that is pretty impossible with the concept of quests for grinding. i think they have made the biggest mistake in the game with questing and leveling. sadly it's one of the most important things in the game for people as well. it's something many do a lot ..not everyone levels one class and stops. many quit if they have no urge to keep leveling other classes. it's about progression for me personally, when i finish one class i start on others while i gear up and do endgame with the max ones. questing for levels and solo leveling without a doubt = no thanks so sadly when game launches and i level the 2 new classes and realize i hate it, i'm gone not to far long from there. and sadly i think many will do the same. fact i know many will do the same.

    but either way, something like wotg expansion would be great. every quest was tied into the main mission. they really should look back at ffxi quests and then expand on them big time and then they got some great quests. and nothing wrong with making quests really long, with lots of steps and things to do.kinda like the secret world where you complete steps of the quest and there is lots of them to get to the end of it, that would be pretty neat. trap doors and invisible walls, yes please. and lastly quests that are forced party play till at least cap raises start to happen. this game is really in for a failed surprised if they think solo everything is the way to go. end game isn't the only thing that needs parties. so lets hope i just don't know enough about the game and this stuff is in the game. cause they buried this game if not make most things with party play in mind too. and not some malarcky thought some of you guys talk about, just do it with a party for fun crap. that is like saying play with your left hand only for a challenge. eh no. or just don't use the gambits to make ff12 a good game. eh no.

    as for the op's idea's, a few of them were in gw2 and i hated that game, never did any of it. so having stuff like that still won't make it great, hell even ffxi had really fun quests but no one did them cause rewards not good enough. but on those blue moon days when you didn't feel like doing anything you found yourself doing them for hours and enjoying them a lot. if you can say they are fun without a reward or reason to do them ..then it is probably on a better direction then most quests.
    (3)
    Last edited by strallaalaa; 02-06-2013 at 12:48 AM.

  5. #15
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Meatdawg View Post
    I like the dailies and monthlies that GW2 has. As your just out doing leves, gathering and crafting your building towards exp bonuses/rewards. Doesn't always have to be the same model of talk to X and kill Y
    I wonder if ARR will have dailies and/or factions with dailies and not just guildleves.
    (0)

  6. #16
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    I like quests that reveal or lead to revealing the storyline or history of the world. So lots of these please.
    (3)

  7. #17
    Player
    FedeMax's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Vivi Necron
    World
    Phoenix
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Altena View Post
    As levels get higher I would like to see a bit more complexity though.. Sometimes however I don't feel like the workload for the devs is worth it if the quest becomes too complex - especially if they are having to push out that "quantity" to give players enough solo EXP opportunities.
    I agreed, I can see having simple quest at the early levels so people learn how to use their class, kill these amount of melee mobs, next quest kill range mobs, next quest kill mage type mobs. Help the player learn how to best handle the different types of Mobs in the world, put some interesting quality quest in between. As you reach higher levels put some good quality quest with Lore and puzzles that requier the skills you learn early.
    (1)
    Last edited by FedeMax; 02-06-2013 at 12:55 AM.

  8. #18
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zezlar View Post
    I prefer Quality over Quantity. If they can't put in the effort to make me care about what i'm doing then the entire quest is pointless. There's only so many times I can help Joe Schmoe gather XX items or kill XX creatures before I want to rip his heart out. One thing I was disappointed with in 1.0 was how short quests were as well. Most of them were 5-10 minutes of actual work and it was over.

    They need to put in some effort to make questing up to par. I don't believe this game will make it that far if they follow that traditional quest model of effortless questing. I need to be entertained with puzzles, quality storyline, memorable characters, cut-scenes to show how awesome said characters are, challenge (I play video games to be challenged, not catered to), and memorable objectives that make the quest fun.

    Not every quest has to be an "adventure" but there's a problem when 90% of your quests are mind numbing junk.
    I played WoW so I'm used to the fetch quests, but I really hope they have some purpose.

    Honestly, I wouldn't mind there being HUGE quests chains (like 20 consecutive quests to form a chain, kind of like the Onyxia one from WoW) that rewards XP for every step of the way. That way it could feel like you need less "throwaway" quests and you're actually driving towards some important goal.
    (1)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    604
    Quote Originally Posted by Orophin View Post
    I played WoW so I'm used to the fetch quests, but I really hope they have some purpose.

    Honestly, I wouldn't mind there being HUGE quests chains (like 20 consecutive quests to form a chain, kind of like the Onyxia one from WoW) that rewards XP for every step of the way. That way it could feel like you need less "throwaway" quests and you're actually driving towards some important goal.
    My only issue with long chain quest leading to a common end boss is that you get a lot of people that are ready for the boss then someone hasn't completed the chain....
    (0)

  10. #20
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I'm gonna go out on a limb and say that we actually do need the short and simple repeatable quests in addition to more complex quests with cutscenes/puzzles/multiple objectives. The more stuff to do the better.
    (2)
    Last edited by Molly_Millions; 02-06-2013 at 04:10 AM.

Page 2 of 4 FirstFirst 1 2 3 4 LastLast