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  1. #81
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Sound notification can be helpful, just don't design annoying calls. :P
    (0)

  2. #82
    Player
    MrMordio's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    68
    Character
    Face Melt
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I'm al for a cll feature, as long as you can choose what sounds are played when someone does <call#>. An option to swap around sounds for this would be cool, as it would let us turn off the annoying sounds, but keep a few of the least-unpleasant ones available when a party member needs to get someone's attention.
    (0)

  3. #83
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    You know, besides waking up sleeping party members, the shorter, more reasonable calls were also used during major events--a puller in one of my Dyna shells used to have the little short "ding" macro'd into his pulls for a "be ready" kind of call. I don't think anyone minded, because it was just a little noise. That's in no way related to a "ready check;" there's no need for yes/no feedback. Just a ding, so that 1) people wouldn't have to stand at the ready during long pulls until necessary, 2) BLMs and tanks could their fingers on their macros, etc. It was actually helpful. You don't like it? Turn it off. Case closed. I'm all for calls as long as they're not long and annoying--no offense, <call4> <call5> and <call7> (among others!). Honestly, in FFXI, they kept themselves in check. If you used <calls> all over, you'd get called out on it, and then probably kicked. Even the annoying ones had their places (i.e. WAKE UP DUDE), and I was never in an environment outside dunes where they were actually a problem.

    TL;DR: Yes to calls, but make them short noises no longer than 1.5 seconds.
    (2)

  4. #84
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    It was horrible when people abused it, but it would still be useful. Waking sleeping pt members... Notifying the party of important information...
    (0)

  5. #85
    Player
    Lillium's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Lilithali Nocentis
    World
    Balmung
    Main Class
    Black Mage Lv 71
    I love the idea of bringing back the <calls>. Yes there were some that sounded annoyingly, however they were extreamly useful in the right situation. I think it would be a good idea to make the sounds be at a moderate-lower tone so it doesn't rupture eardrums, but light enough to grab attention.
    (1)

  6. #86
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    There's actually a call feature in 1.0... it was called '/tell notification'. Of course you had to turn it on to be usefull but like someone said, <call> would only be useful if the person didn't mute sounds anyways. (And quite a few people listen to some random dupstep/rap/deathmetal/epicbossbattlesoundtrackthat'snotFFXIV while on ifrit because it 'motivates' them.)
    >>hey
    >>hey
    >>hey
    >>hey
    >>hey
    >>hey
    (3)

  7. #87
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Nayto View Post
    There's actually a call feature in 1.0... it was called '/tell notification'. Of course you had to turn it on to be usefull but like someone said, would only be useful if the person didn't mute sounds anyways. (And quite a few people listen to some random dupstep/rap/deathmetal/epicbossbattlesoundtrackthat'snotFFXIV while on ifrit because it 'motivates' them.)
    >>hey
    >>hey
    >>hey
    >>hey
    >>hey
    >>hey
    lol I forgot about those.. yeah I dont mind so long as I can either mute particualr ones or all of them


    "but that defeats the purpose of the call"


    "I dont really care because your other option is i just mute the whole game"

    That annoying whistle on macro lead to many parties on mute >.> lol


    So.. dont design something that means I have to mute the game because of someone spamming or thinking their self buff macro is important to me.
    (2)

  8. #88
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Yes. 100% Yes. Also- calls would ignore if you had all game sound turned off. It only required you have speaker/ headphone sound on at all/ at some level. Also vibrate controllers gogo. It's a good feature to alert people.
    (1)

  9. #89
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Quatre View Post
    Yes. 100% Yes. Also- calls would ignore if you had all game sound turned off. It only required you have speaker/ headphone sound on at all/ at some level. Also vibrate controllers gogo. It's a good feature to alert people.
    Specially for vibrate controllers there really needs to be an off feature JUST for calls. Not forcing people to turn off all their sounds just for calls to be off.
    (1)

  10. #90
    Player
    Verence's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Verence Meillune
    World
    Balmung
    Main Class
    Lancer Lv 70
    Abuse by obnoxious macros and annoying party members? Yeah no thanks, RIP calls. "You can just mute the sound!" isn't a very good argument, what if I want to hear the game without being subjected to harassment?
    (4)

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