Sound notification can be helpful, just don't design annoying calls. :P
Sound notification can be helpful, just don't design annoying calls. :P

I'm al for a cll feature, as long as you can choose what sounds are played when someone does <call#>. An option to swap around sounds for this would be cool, as it would let us turn off the annoying sounds, but keep a few of the least-unpleasant ones available when a party member needs to get someone's attention.


You know, besides waking up sleeping party members, the shorter, more reasonable calls were also used during major events--a puller in one of my Dyna shells used to have the little short "ding" macro'd into his pulls for a "be ready" kind of call. I don't think anyone minded, because it was just a little noise. That's in no way related to a "ready check;" there's no need for yes/no feedback. Just a ding, so that 1) people wouldn't have to stand at the ready during long pulls until necessary, 2) BLMs and tanks could their fingers on their macros, etc. It was actually helpful. You don't like it? Turn it off. Case closed. I'm all for calls as long as they're not long and annoying--no offense, <call4> <call5> and <call7> (among others!). Honestly, in FFXI, they kept themselves in check. If you used <calls> all over, you'd get called out on it, and then probably kicked. Even the annoying ones had their places (i.e. WAKE UP DUDE), and I was never in an environment outside dunes where they were actually a problem.
TL;DR: Yes to calls, but make them short noises no longer than 1.5 seconds.



It was horrible when people abused it, but it would still be useful. Waking sleeping pt members... Notifying the party of important information...

I love the idea of bringing back the <calls>. Yes there were some that sounded annoyingly, however they were extreamly useful in the right situation. I think it would be a good idea to make the sounds be at a moderate-lower tone so it doesn't rupture eardrums, but light enough to grab attention.
There's actually a call feature in 1.0... it was called '/tell notification'. Of course you had to turn it on to be usefull but like someone said, <call> would only be useful if the person didn't mute sounds anyways. (And quite a few people listen to some random dupstep/rap/deathmetal/epicbossbattlesoundtrackthat'snotFFXIV while on ifrit because it 'motivates' them.)
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lol I forgot about those.. yeah I dont mind so long as I can either mute particualr ones or all of themThere's actually a call feature in 1.0... it was called '/tell notification'. Of course you had to turn it on to be usefull but like someone said, would only be useful if the person didn't mute sounds anyways. (And quite a few people listen to some random dupstep/rap/deathmetal/epicbossbattlesoundtrackthat'snotFFXIV while on ifrit because it 'motivates' them.)
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"but that defeats the purpose of the call"
"I dont really care because your other option is i just mute the whole game"
That annoying whistle on macro lead to many parties on mute >.> lol
So.. dont design something that means I have to mute the game because of someone spamming or thinking their self buff macro is important to me.

Yes. 100% Yes. Also- calls would ignore if you had all game sound turned off. It only required you have speaker/ headphone sound on at all/ at some level. Also vibrate controllers gogo. It's a good feature to alert people.





Specially for vibrate controllers there really needs to be an off feature JUST for calls. Not forcing people to turn off all their sounds just for calls to be off.

Abuse by obnoxious macros and annoying party members? Yeah no thanks, RIP calls. "You can just mute the sound!" isn't a very good argument, what if I want to hear the game without being subjected to harassment?
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