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  1. #71
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    <Yes, Please> but for the love of god let us adjust the volume/mute it. My ears have bled so many times from listening to music while someone did a <call1> >->;
    (1)

  2. #72
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I'd rather wait and see what they have planned instead of adding something new. I can't say I was a big fan of the <call> stuff anyway since it got abused more often that not. That or people spamming their WS macro with a call in it...so annoying.
    (1)

  3. #73
    Player
    Applesnap's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    176
    Character
    Coco Delouix
    World
    Zodiark
    Main Class
    Paladin Lv 90
    No, thank you. It's technically a waste of SE's time to implement since the whole system can be circumvented by turning one's sound off or onto mute. That time can be better spent on other things.

    /tell chimes should suffice really.
    (2)

  4. #74
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I'm fine with having calls again as long as the volume of them can be controlled in the audio settings! Because all I remember the most about them was startling the living bejezus out of me because they were so loud! Especially in headphones! :P

    And before ppl go. Oh Noes! then ppl could mute them all together and it would defeat their purpose! (yeah well for starters ppl should have the option to not hear them if they don't like them! Deal with it!)

    Second you could make it so that the volume can't be muted but only turned down to 50% That way a player can't turn it off but listen to them at a more less deafening level!
    (0)

  5. #75
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    <call> is much more than a ready check.

    You don't ready check in middle of a fight, you don't ready check to get attention of alt-tabbed players, you don't ready check to notify team mates of shifts in stategy.

    Most players don't use 3rd party voice chat. vent,mumble and team speak are mostly used by organized player groups. Not pick ups, not cross world parties or by small player groups.

    Visual cues have their place. But audio cues can be easily recongnized when the UI is filled with clutter or in the heat of battle.

    lets say you join a pick up for a primal fight, are you going to use a ready check to make sure everyone knows the fight is about to enter phase 2 or 3 of the battle?

    Are you going to spam the chat box to inform your party?

    Are you going to use a visual cue that puts a blinking Icon above a players head or next to the party frames UI? One that can be easily missed by players focused healing or crowd control?

    I think a <call> sound would inform groups and deliver your meaning in an instant.
    (4)

  6. #76
    Player
    DardGhalawad's Avatar
    Join Date
    Nov 2011
    Posts
    41
    Character
    Dard Ghalawad
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    #Thumbs Up#
    Bring the <call#>, with more sounds of course.
    And we should be able to set the sound settings of the <call#>.
    (0)

  7. #77
    Player
    Ozak's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Ozak Kuzak
    World
    Balmung
    Main Class
    Fisher Lv 63
    I would like getting calls in ARR but maybe make it where only the party leader can use it.
    (0)

  8. #78
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Calls where pretty cool in 11, but like most said it could get annoying very fast. A macro like "Pulling >>> <t> <Call15>" was not bad to the ears as it was a soft call but macros like "Pulling >>> <t> <Call1>" bled my ears as call1 was very loud and annoying.

    If they do add calls in ARR, as long as they add the ability for me to mute calls in sound settings I would be ok with it, but ya I don't want to hear <call1> over and over as somebody feels they want to add it to their attack macro or pulling macro....

    I would rather have calls in /tells only to be honest, that way if somebody goes afk can send them a tell with a call and only they hear it on their pc and not the whole party.
    (0)
    Last edited by AdorraEloom; 02-06-2013 at 03:56 AM.

  9. #79
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Would having a call tab in options be helpful to everyone?

    It seems the most common response to calls is "yeah, but this one thing was annoying" lol


    So for example you could change call X sound to call Y sound, turn off all calls*, or make calls have a visual cue on the screen, or turn on a physical cue too. For our hearing impaired friends I think SE could set it up so the louder / attention grabbing calls vibrate in a noticeable way (stronger or in a pattern), that way the same meaning of the call is given even without sound (then the person can choose to change the vibrate pattern if they want but they dont have to ask people "is call 5 the serious attention one or is 7?").


    *if a player has calls off when you play a call it could flash a muted sign by their party plate.


    (inb4 "lol vibrating"... :P)
    (2)

  10. #80
    Player
    Rikitiki's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    27
    Character
    Rikitiki Tavatiki
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I'd like for at least the party leader to be able to use <call>s, simply because there has to be SOME way to wake up that one guy in your XP party who hasn't moved in ten minutes.

    Unless, of course, S-E will be "setting the game up and making adjustments so that everyone can play smoothly without needing to" sleep, in which case we don't need <call>s at all.

    P.S: <call7> "Orc are big! Orc are dumb! Orc have big head shaped like drum!"
    (0)

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