<Yes, Please> but for the love of god let us adjust the volume/mute it. My ears have bled so many times from listening to music while someone did a <call1> >->;
<Yes, Please> but for the love of god let us adjust the volume/mute it. My ears have bled so many times from listening to music while someone did a <call1> >->;



I'd rather wait and see what they have planned instead of adding something new. I can't say I was a big fan of the <call> stuff anyway since it got abused more often that not. That or people spamming their WS macro with a call in it...so annoying.

No, thank you. It's technically a waste of SE's time to implement since the whole system can be circumvented by turning one's sound off or onto mute. That time can be better spent on other things.
/tell chimes should suffice really.

I'm fine with having calls again as long as the volume of them can be controlled in the audio settings! Because all I remember the most about them was startling the living bejezus out of me because they were so loud! Especially in headphones! :P
And before ppl go. Oh Noes! then ppl could mute them all together and it would defeat their purpose! (yeah well for starters ppl should have the option to not hear them if they don't like them! Deal with it!)
Second you could make it so that the volume can't be muted but only turned down to 50% That way a player can't turn it off but listen to them at a more less deafening level!
<call> is much more than a ready check.
You don't ready check in middle of a fight, you don't ready check to get attention of alt-tabbed players, you don't ready check to notify team mates of shifts in stategy.
Most players don't use 3rd party voice chat. vent,mumble and team speak are mostly used by organized player groups. Not pick ups, not cross world parties or by small player groups.
Visual cues have their place. But audio cues can be easily recongnized when the UI is filled with clutter or in the heat of battle.
lets say you join a pick up for a primal fight, are you going to use a ready check to make sure everyone knows the fight is about to enter phase 2 or 3 of the battle?
Are you going to spam the chat box to inform your party?
Are you going to use a visual cue that puts a blinking Icon above a players head or next to the party frames UI? One that can be easily missed by players focused healing or crowd control?
I think a <call> sound would inform groups and deliver your meaning in an instant.
#Thumbs Up#
Bring the <call#>, with more sounds of course.
And we should be able to set the sound settings of the <call#>.

I would like getting calls in ARR but maybe make it where only the party leader can use it.

Calls where pretty cool in 11, but like most said it could get annoying very fast. A macro like "Pulling >>> <t> <Call15>" was not bad to the ears as it was a soft call but macros like "Pulling >>> <t> <Call1>" bled my ears as call1 was very loud and annoying.
If they do add calls in ARR, as long as they add the ability for me to mute calls in sound settings I would be ok with it, but ya I don't want to hear <call1> over and over as somebody feels they want to add it to their attack macro or pulling macro....
I would rather have calls in /tells only to be honest, that way if somebody goes afk can send them a tell with a call and only they hear it on their pc and not the whole party.
Last edited by AdorraEloom; 02-06-2013 at 03:56 AM.





Would having a call tab in options be helpful to everyone?
It seems the most common response to calls is "yeah, but this one thing was annoying" lol
So for example you could change call X sound to call Y sound, turn off all calls*, or make calls have a visual cue on the screen, or turn on a physical cue too. For our hearing impaired friends I think SE could set it up so the louder / attention grabbing calls vibrate in a noticeable way (stronger or in a pattern), that way the same meaning of the call is given even without sound (then the person can choose to change the vibrate pattern if they want but they dont have to ask people "is call 5 the serious attention one or is 7?").
*if a player has calls off when you play a call it could flash a muted sign by their party plate.
(inb4 "lol vibrating"... :P)

I'd like for at least the party leader to be able to use <call>s, simply because there has to be SOME way to wake up that one guy in your XP party who hasn't moved in ten minutes.
Unless, of course, S-E will be "setting the game up and making adjustments so that everyone can play smoothly without needing to" sleep, in which case we don't need <call>s at all.
P.S: <call7> "Orc are big! Orc are dumb! Orc have big head shaped like drum!"
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote







