Quote Originally Posted by Alaltus View Post
I'm probbably hoping for too much but part of me wants to see something more akin to magic/ pokemon / yugioh tcg games where you can have multiple different successful builds and more kinds of cards than just the strongest monster card wins.
Well, they could always copy Pop-Up Duel from Final Fantasy Fables.

http://www.youtube.com/watch?v=finUsbY9Xxs

The Youtube video is from FFF: Chocobo Tales for the DS, but it appears to play the same was as the Wii version found in FFF: Chocobo's Dungeon. Choose from one of three cards that are randomly chosen from your hand of cards, I think it a deck was 15 cards, though I may be mistaken. The cards themselves pop up to life for a turn to perform their actions.

There are three phases during a duel, Pop-Up phase, Matching Phase, and End Phase. Pop-Up phase is where you choose one of your three cards, and how quickly you choose would determine your turn, although that could be overridden based on some cards special properties. Matching Phase is where the cards come to life for a turn and perform their actions. It is called matching due to the four sides with circles on each card. All four circles had either a sword, spear, shield, or it was blank. Then it was essentially rock, paper, scissors, with potential status effects and other special attributes/actions which were activated if certain criteria were satisfied. The End Phase arrived at the end of both players' turns, as used cards are converted to a color CP, and returned to the deck. If someone's health reaches zero, the game would be over.

That is just a brief overview of the battle card game that Square has previously used. I actually would like to see a game like this in the Gold Saucer. This would also be one of the few PVP actives I would actually be interested in, the other one that I can think of at this time being chocobo racing, if they permit direct control of the chocobos that is.