troll thread
troll thread
Maybe, maybe not. What I can say is that with TP Regenaration on Time, Auto-Attack adds just a more realistic movement in battle. In 1.0 your Auto-Attack was very important to build your TP faster, and doing some good damage. In A Realm Reborn it seems Auto-Attack will lose this function, so it's put there just to give something to do between WS.
SE can give us an option to turn off/on auto-attack
The config menu get bigger and bigger ^^
How long do you think you could keep up the mash in a fight that takes you a lot of tries to learn?When you intend to play a game for a month, yes bashing buttons is ok.
When you plan to play a game for 5 years.
No one wants carpal tunnel.i just saw ur point of view guys, and i totally agree, i guess auto attack is much better than clickingwith TP Regenaration on Time, Auto-Attack adds just a more realistic
=/
I kinda liked the non-auto attack, one of the very few things I liked at launch of 1.0 but since it was removed I haven't really missed it.
So you want Stamina?
Playing the game was tedious, especially with a controller when we had a push to attack button. It was like playing Dance Dance Revolution on insaine mode with your fingers.
1 1 1 right right 3 left 2 right right 4 left left left 1 1 1 right right right 5
10 attacks : 21 button presses.
The biggest problem besides the navigation of the skill bar, was you needed to build TP with basic attacks to use your other skills. So you always had to come back to your #1 skill
*IF* XIV adopted a smaller skill set and made it possible to access those skills with a gamepads face buttons sure, a non auto attack battle system could work.
But in MMOs where players generally have an abundance of skills at their disposal it would become to cumbersome to handle with a controller.
I'm curious to see how the new gamepad UI will work, it looks like there will be 16 slots available depending on how you press buttons in combination with eachother. A la Dragons Dogma.
I campained hard to get auto attack put into FFXIV, I still think it's the best choice to free a player of the chore of basic attacks while they navigate the skill bar.
I thought a long time ago that auto attack wasn't neccisary, and that the system they had could have been improved upon. I still think it is unneeded and still like the old combat system :/. I think combat could have gone in the direction that TERA did, which its combat is the ONLY good thing it has going for it. But they don't want XIV to be an action game, so meh. Maybe in their next FF online title: FF Disidea IV Online.
Last edited by Reika; 02-03-2013 at 01:15 AM.
AA is perfectly fine. Not every MMO needs to be an action MMO. This is also a FF game, or they're trying to make it one, FF games aren't largely action RPGs.
Honestly, a faster auto-attack with a sort of tactical variance in usage could be great fun. It just needs to be more than white damage stat, unless of course we're going to add at least a WotLK-era level of complexity to said white damage (which will still only be fun for theory-crafters and those who enjoy seeing enemy health bar disappear under preemptive attack buffs and the relative silence of fewer keystrokes [the kick one gets from silenced machine-guns in CoD, I would guess]).i enjoy playing ffxiv so much but i was thinking... is it possible to attack by clicking a keyboard button or a mouse button instead of auto attacking .. thought it would be more fun
i just saw ur point of view guys, and i totally agree, i guess auto attack is much better than clicking
With tactical variance available, it will act--tactically, well enough befitting the FF style.
Edit: quick switches between tactical modes can create the intensity of an action MMO without requiring the carpal-tunnel-inducing clicks per minute (or second...) that usually comes with such titles.
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