With Beta test just around the coner, I want to play tank but on 1.0 Warrior was it and nothing else. The difference in defense and hp between Paladin and Warrior were minimal. Every party and dungeon run was always a Warrior. Paladin was for the most part a unwanted class for endgame content. So I though to bring these up and see what people would like to see in ARR for Paladin and Warrior.

Paladin - Tank 2.0

Greater Defense - to be able to tackle multiple Mobs or Bosses without driving crazy the WHM with cures.

AOE emity skills - be able to run into a room and agro everything around him. Sample the 3 Garudas

Boss disabling skills - a skill that will knock down boss for a periot of time (4-8 sec.)

Greater DPS on a single Mob than 1.0.

Warrior - Crowd Control 2.0

More AOE attack skills - been able to run behind the tank and start attacking multiples Mobs for faster kills on a group.

Less Defense that Paladin - there really needs to be a noticeable difference between Paladin and Warrior squishiness if not everyone will still use just Warrior.

AOE enbledding skills - keeping with making Warrior a Crowd Control, mass killer.

Abilities to reduce or increase emity as needed - that way it can control the his emity to help removed mobs from other DPS classes or less to not take away Mobs from Tank.

I would love to hear what other people would like to see different from the 1.0 Paladin and Warrior or everyone is happy just to scrap Paladin and just make Warrior the tank.