
Originally Posted by
Velhart
You know, to be honest, I am always confused on the road SE is taking. I originally thought they would take the Armory System to the extent that you would have jobs as roles that derive from the class itself. Like have Paladin(Tank) <> Dark Knight (DPS), similar to how a talent tree would work in WoW. Then I see a job like Warrior which specializes in both DPS and tanking, making me wonder what the other job would be. I have now just come to the conclusion that I don't have any solid theories on where the Armory System is going and just let myself be surprised when it is fleshed out.
On the matter of Paladin vs. Warrior, like I said in my earlier post, I really do believe that debates like this will be very rare. Just using WoW as an example (don't bring the torches and pitch forks towards me), most of the time (unless a new patch greatly unbalanced the classes, which happens sometimes), people usually look for a "geared" tank or "one who knows their role well", and doesn't take what they are into consideration. It is rare I hear someone say "Only a tanking Death Knight can handle this.". There is Paladin, Warrior, Death Knight, Druid, and Monk who can tank, and at least not in my guild, was one ever told they can't tank because they are "such and such".
To me, FFXIV was just a gigantic mess of trying to balance things. They brought in a job system that wasn't meant to be in it, and had a hell of a time balancing it. While going through a dungeon in a 17 minute speed run as PLD or WAR standalone without changing was more than possible and very viable. In a broad perspective, it was technically easier to AoE the mobs as WAR, and then switch to PLD on Chimera. In dungeons, I shouldn't have to switch between one or another, both should be equal on tanking capabilities in dungeons.
In 2.0, it needs to be where someone is looking for a tank in general, not a specific one. If SE can accomplish that, then they are balancing things right. I do not like it when fights have situational setups, which lead to leaving someone out. This was plagued in FFXI for years, and it hit almost as hard on FFXIV. Dragoon shouldn't be able to hit harder than Monk just because they have better ability and weapons, when it comes between the two, it should be the one with better gear and knows their job and skill rotation that becomes the better DPS, not by the job alone. This was done so horribly that jobs like Puppetmaster never saw the light of day in end game till way down the road (Hell I don't even know if they are used today).
Yoshida is taking inspiration from other MMO's when creating this game, I am sure the balancing of jobs he is taking inspiration from also, meaning I feel confident that what I said above may become a reality. Who knows, we will see pretty soon, right?