I just really hope they add some uniqueness to the classes. One thing I hated about switching classes after the reform in 1.0 was how every class had a "Normal attack, medium attack, heavy attack" and you constantly had to cycle through the 1...2...3, 1...2...3, 1...2...3 chains over and over. Might be fine for something like MNK or WAR where there is a constant beating of the enemy and chains are important. But for LNC I'd like to see more focus on slower, but stronger attacks and ARC to focus on quick and rapid, but weaker attacks.

As far as BLM, which I am a big fan of, I'd like to see more "tricks" such as the different elements playing into the different elemental weaknesses of the mob depending on their type, or spells like Drain, MP Siphon, Bio, or Gravity for a "heavy" effect. I'd really like it if they stopped combining status effects into the spells. For weapon attacks, a brief status effect along with it is awesome, especially in combos. But for casting a spell, if those could be divided into elemental spells and status aliment spells separately I would really appreciate it.

I'd also like to have more variety on the classes and more than just one best way to win a tough battle. Seemed like in 1.0 too much for a battle like Ifrit or King Moogle, it had to be a certain exact setup of players and they have to stand in a specific spot and use a specific strategy to have any hope of winning. What if you have five black mages and three archers in your party? I'd like to know even in that situation you could work out a strategy or use unorthodox methods such as more items in place of buffs or heals and still squeeze out a victory. It would be very odd to want to do it this way, but to know that it can be done if it really had to be done, that would be fun.

And I would like more phoenix downs. I want 99 of them in my inventory. /endrant