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  1. #11
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Altena View Post
    Spells took the risk out of it to be honest, and I personally would rather not see those spells in the game.
    Just thought this was funny. Even with spells and items that also had the same effect, the risk was definitely still there in XI. At times it really did require a certain finesse to get around due to monster aggro of differing types - despite there being spells/items to prevent it. Unless they really up the monster difficulty in XIV I see no reason to bother though.
    (0)

  2. #12
    Player
    Zoloe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    63
    Character
    Zoey Rose
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Altena View Post
    Smell I think was an old concept in XI that didn't really work very well because there were very few mobs in the game that aggro'd by scent. I can't recall ever casting "Deodorize" for an actual reason other then to annoy people.
    You could use it when trying to stay hidden from the undead!
    They detect by sound and blood, meaning they will aggro if your hp fall below a certain percentage.
    If you used Deodorize when you were weakened and you became un-weakened, you wouldn't have to worry about aggro ^^ pretty awesome!

    Everyone probably knows that already, but I thought it was really cool when I found out years ago. ^^
    (0)

  3. #13
    Player
    Stufoo's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Stu Foo
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Zoloe View Post
    You could use it when trying to stay hidden from the undead!
    That's not what it does.

    Scent is a method of pursuit, not detection. Deodorize was used to drop aggro after sleeping and/or gaining distance, as the monster would follow your scent after it woke up, or to find where you went. Alongside deodorize, you could drop scent trails without it by crossing a body of water, and rain and double-snow weathers remove scent in the area as well.

    It did not remove blood aggro. This was a common misconception in XI.
    (0)

  4. #14
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I liked that mobs could aggro by smell, and that you could wait for rainy weather to pass by them in FFXI.
    (0)

  5. #15
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    On a slightly different but similar topic -

    I think when a mob aggro's you, they should make some kind of sound. To make it a lot less work, an option would be to recycle a random sound the monster would normally make when delivering or receiving an attack.. This would not only give a more "immersive" feel but also reduce the "where the hell did that come from?" moments. It also feels more realistic as the monster is presumably "startled" or "surprised" when they first aggro.

    I was trying to think back to any mobs that did this but the only one I could actually think of was actually Ifrit..
    (0)

  6. #16
    Player
    Zoloe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    63
    Character
    Zoey Rose
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Stufoo View Post
    That's not what it does.

    Scent is a method of pursuit, not detection. Deodorize was used to drop aggro after sleeping and/or gaining distance, as the monster would follow your scent after it woke up, or to find where you went. Alongside deodorize, you could drop scent trails without it by crossing a body of water, and rain and double-snow weathers remove scent in the area as well.

    It did not remove blood aggro. This was a common misconception in XI.
    Yes indeed! Everything you said is true, but you could use deodorize to stay undetected from undead when you were at low hp. (I think it was yellow or red hp and they would aggro even if you had sneak up)
    (0)

  7. #17
    Player
    Zoloe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    63
    Character
    Zoey Rose
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Altena View Post
    On a slightly different but similar topic -

    I think when a mob aggro's you, they should make some kind of sound. To make it a lot less work, an option would be to recycle a random sound the monster would normally make when delivering or receiving an attack.. This would not only give a more "immersive" feel but also reduce the "where the hell did that come from?" moments. It also feels more realistic as the monster is presumably "startled" or "surprised" when they first aggro.

    I was trying to think back to any mobs that did this but the only one I could actually think of was actually Ifrit..
    You mean like they did in FFXI?
    (0)

  8. #18
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Zoloe View Post
    You mean like they did in FFXI?
    Like they do in pretty much every MMO/RPG/FPS/Computer Game.
    (0)

  9. #19
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zoloe View Post
    You mean like they did in FFXI?
    xiv too, until they started to remove collision/curious monsters. It was gone along with them for some reason, I even assumed they removed the different aggro types until I started hunting nodes for the achievement.

    I can remember the dragons would light up and hiss at you before attacking
    (0)

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  10. #20
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Soukyuu View Post
    xiv too, until they started to remove collision/curious monsters. It was gone along with them for some reason, I even assumed they removed the different aggro types until I started hunting nodes for the achievement.

    I can remember the dragons would light up and hiss at you before attacking
    Oh they were in there during the curious mob era? I couldn't remember that far back. They seriously need to reimplement that. If not, at least give us "alert" / "aggro" sounds !
    (0)

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