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  1. #1
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Carzilla View Post
    lol troll look whos talking. I dont need a link either.
    You do need a link when you make claims with no basis- you make a wild and instigative statement, then when asked to back up your claim, you refuse. That's a recipe for trolling. Asking for proof of your claims, on the other hand, is not trolling.

    They're not removing different kinds of aggro.

    There hasnt been any spells besides the ones given to DOH to avoid mobs.
    You avoid mobs by being clever and careful with your movements. That's more "complexity" than casting a spell to make aggro go away.
    (5)

  2. #2
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    (As far as I know)

    Mobs will still aggro in different ways/with different senses.

    Example: Some mobs detect by direct line of sight, others by sound. So you need a little knowledge and skill to safely navigate a group of strong aggressive monsters.

    What you're requesting is a simplification - the ability to navigate safely simply by using an item/ability. They have already said that they will not be adding these types of item, IIRC.

    Wait what am I doing this is a troll post damnit I'm bored. BETA PLEASE
    (0)

  3. #3
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    I just want the feature of "where the hell did that come from, I swear to god that wasn't there a second ago" to be removed. It's hard enough to sneak around as is. Jeez.
    (0)

  4. #4
    Quote Originally Posted by Carzilla View Post
    so are mobs aggroing by specific senses being thrown out the window ? some of us like a little complexity with our games
    It may or may not, but they are making this game fit in and having mechanics like that, sadly, just annoys the playerbase they're trying to target.

    Mobs aggro sight and sound in XIV.
    Mobs USED to aggro you but give you a "You're too damn close, you better back off before I eat you" type warning before eating your face.

    Comparatively, in FFXI you have:
    -Sound
    -Sight
    -Magic
    -Blood
    -Ability
    -Job (Used only once as far as I remember.)
    -Smell (Tracking mainly)

    Of course throw in the true detection and well, that about covers the types. In XI some things also grow aggressive based on your actions, the Fomor mobs in Tavnazia area for example won't care for you until you start farming them, then they becomes true sound aggro and gain a boost to their defense down move (dropping your defense to 0.) or if you go to Tu'lia and step into the light..well, depending...that's your ass.

    Just a large variety of mob detection that may or may not make its way into ARR since if you've seen recent MMOs, how much attention to detail were put in compared to when SE made XI and XIV? XIV had its faults but SE didn't skip on attention to detail.

    Quote Originally Posted by Alhanelem View Post
    You avoid mobs by being clever and careful with your movements. That's more "complexity" than casting a spell to make aggro go away.
    You mean by hitting x or hopping on your chocobo/gobbue or using your DoL ability instead, right?
    (0)

  5. #5
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I liked that mobs could aggro by smell, and that you could wait for rainy weather to pass by them in FFXI.
    (0)

  6. #6
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    On a slightly different but similar topic -

    I think when a mob aggro's you, they should make some kind of sound. To make it a lot less work, an option would be to recycle a random sound the monster would normally make when delivering or receiving an attack.. This would not only give a more "immersive" feel but also reduce the "where the hell did that come from?" moments. It also feels more realistic as the monster is presumably "startled" or "surprised" when they first aggro.

    I was trying to think back to any mobs that did this but the only one I could actually think of was actually Ifrit..
    (0)

  7. #7
    Player
    Zoloe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    63
    Character
    Zoey Rose
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Altena View Post
    On a slightly different but similar topic -

    I think when a mob aggro's you, they should make some kind of sound. To make it a lot less work, an option would be to recycle a random sound the monster would normally make when delivering or receiving an attack.. This would not only give a more "immersive" feel but also reduce the "where the hell did that come from?" moments. It also feels more realistic as the monster is presumably "startled" or "surprised" when they first aggro.

    I was trying to think back to any mobs that did this but the only one I could actually think of was actually Ifrit..
    You mean like they did in FFXI?
    (0)

  8. #8
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Zoloe View Post
    You mean like they did in FFXI?
    Like they do in pretty much every MMO/RPG/FPS/Computer Game.
    (0)

  9. #9
    Player
    Soukyuu's Avatar
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    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zoloe View Post
    You mean like they did in FFXI?
    xiv too, until they started to remove collision/curious monsters. It was gone along with them for some reason, I even assumed they removed the different aggro types until I started hunting nodes for the achievement.

    I can remember the dragons would light up and hiss at you before attacking
    (0)

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  10. #10
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Soukyuu View Post
    xiv too, until they started to remove collision/curious monsters. It was gone along with them for some reason, I even assumed they removed the different aggro types until I started hunting nodes for the achievement.

    I can remember the dragons would light up and hiss at you before attacking
    Oh they were in there during the curious mob era? I couldn't remember that far back. They seriously need to reimplement that. If not, at least give us "alert" / "aggro" sounds !
    (0)

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