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  1. #61
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Klefth View Post
    I'd actually like to know where and when did they say that.
    For now I've found this link:

    http://forum.square-enix.com/ffxiv/t...l=1#post317185

    But this is about the old system, I'm going to check the letters from the producer see if it was there.

    If anyone else knows he source of any information about PL in ARR please post it!
    (0)

  2. #62
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    It was boring cause we have exped 1-50 in the same zones again and again. If i take ff11 as comparison it was fun cause we had to change zone, and it was a real travel.
    (1)

  3. #63
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    They should put more effort into making it a more fun leveling process rather than leaving it boring and admitting to it by implementing double exp weekends.
    (2)

  4. #64
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Shiggysonson View Post
    They should put more effort into making it a more fun leveling process rather than leaving it boring and admitting to it by implementing double exp weekends.
    And they are! with quest/story driven leveling! It will have us moving from camp to camp, helping the peoples as we go. Certainly a much funner leveling process than aoeing down a bunch of mobs in one spot for 5 levels or so. . . .
    (0)

  5. #65
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Loki View Post
    It was boring cause we have exped 1-50 in the same zones again and again. If i take ff11 as comparison it was fun cause we had to change zone, and it was a real travel.
    Oh sorry I was talking about games with a leveling component in general, but with respect to FFXIV 1.x yeah I agree that being in the same zone probably added to it being boring.

    Another part that made it boring for me is that everything turned into this giant aoe-spam-zerg-feast... with little to no thought in what you were doing. It just doesn't make sense to have virtually all the "fun" battles/encounters only exist once you reach level cap.

    That's really what makes any level process boring for me: battles/encounters that are dull, lackluster, and require no thought whatsoever. And this is regardless of the "leveling process"... whether it be old-FFXI-style party-based camping, or WoW-style solo quest-chaining; both require battles/encounters.
    (3)

  6. #66
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reika View Post
    And they are! with quest/story driven leveling! It will have us moving from camp to camp, helping the peoples as we go. Certainly a much funner leveling process than aoeing down a bunch of mobs in one spot for 5 levels or so. . . .
    No, no it's not "funner" in any way. You will just have the game holding your hand all the way to cap, like in every game that has adopted this leveling process.
    (1)
    Last edited by Klefth; 02-02-2013 at 04:55 AM.

  7. #67
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Reika View Post
    And they are! with quest/story driven leveling! It will have us moving from camp to camp, helping the peoples as we go. Certainly a much funner leveling process than aoeing down a bunch of mobs in one spot for 5 levels or so. . . .
    I agree the AoE grind leveling in FFXIV 1.0 was really boring, but I don't think it was boring because it was in one spot or because it wasn't quest-based leveling. It was boring because it was just easy, unorganized, mindless fighting. I don't mind them going with a quest leveling system as long as the quests and fights involved in the quests are challenging like the story missions in FFXI.
    (3)

  8. #68
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Loki View Post
    It was boring cause we have exped 1-50 in the same zones again and again. If i take ff11 as comparison it was fun cause we had to change zone, and it was a real travel.
    It wasn't fun either. I'd hate to see how we were exping from Valkurm Dunes > Qufim Island > Kazham > Garlaige Citadel > Crawlers' Nest > etc... again and again. Yes, FFXIV was the worst.
    (0)

  9. #69
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Lady View Post
    I'm one of those people that likes going against the grain. so I have to say:

    Rested Bonus
    Brested onus?
    (0)

  10. #70
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    XI is dying, this is to provide a boost to the amount of people logging in and hopefully retain some of them as regulars again. There's no need for this in XIV at the moment, if ever in my opinion.
    (0)

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