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  1. #1
    Player
    Carzilla's Avatar
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    May 2011
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    Character
    Carzilla Dequinto
    World
    Excalibur
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    Conjurer Lv 50

    Sense mob aggro by X

    so are mobs aggroing by specific senses being thrown out the window ? some of us like a little complexity with our games
    (0)
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  2. #2
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    Quote Originally Posted by Carzilla View Post
    so are mobs aggroing by specific senses being thrown out the window ? some of us like a little complexity with our games
    Are you asking because you read something that states otherwise?
    Or just making a thread because you want to start a troll fest? lol
    Something about that tone warns of troll fest 2013.

    If you read something that says agro is being thrown out, please post a link to substantiate your topic.
    (1)

  3. #3
    Player
    Carzilla's Avatar
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    Carzilla Dequinto
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    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Solace View Post
    Are you asking because you read something that states otherwise?
    Or just making a thread because you want to start a troll fest? lol
    Something about that tone warns of troll fest 2013.

    If you read something that says agro is being thrown out, please post a link to substantiate your topic.
    lol troll look whos talking. I dont need a link either.
    ----------------------------------------------------------------------

    There hasnt been any spells besides the ones given to DOH to avoid mobs. are invisible, hide scent, silent steps, deoderize etc etc going to be left out ?
    (1)
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  4. #4
    Player
    Altena's Avatar
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    Apr 2012
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    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Carzilla View Post
    lol troll look whos talking. I dont need a link either.
    ----------------------------------------------------------------------

    There hasnt been any spells besides the ones given to DOH to avoid mobs. are invisible, hide scent, silent steps, deoderize etc etc going to be left out ?
    Some mobs aggro by sight - you can jump up and down behind them and they won't aggro.
    Some mobs aggro by sound - you can walk around waving your arms in their face and they won't aggro.
    Some mobs aggro by sight & sound - you can only walk behind them.

    You don't need spells to avoid aggro, just intelligence. Spells took the risk out of it to be honest, and I personally would rather not see those spells in the game.

    Smell I think was an old concept in XI that didn't really work very well because there were very few mobs in the game that aggro'd by scent. I can't recall ever casting "Deodorize" for an actual reason other then to annoy people.
    (6)

  5. #5
    Player
    KaplanHomahru's Avatar
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    Mar 2011
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    Gridania
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    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    (As far as I know)

    Mobs will still aggro in different ways/with different senses.

    Example: Some mobs detect by direct line of sight, others by sound. So you need a little knowledge and skill to safely navigate a group of strong aggressive monsters.

    What you're requesting is a simplification - the ability to navigate safely simply by using an item/ability. They have already said that they will not be adding these types of item, IIRC.

    Wait what am I doing this is a troll post damnit I'm bored. BETA PLEASE
    (0)

  6. #6
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    Quote Originally Posted by Carzilla View Post
    lol troll look whos talking. I dont need a link either.
    ----------------------------------------------------------------------

    There hasnt been any spells besides the ones given to DOH to avoid mobs. are invisible, hide scent, silent steps, deoderize etc etc going to be left out ?
    Might of been a good idea to post that in the OP, don't you think?
    Instead of the vague sentence you posted.
    Helps to clarify what you are talking about, if you want a sensible response.
    (2)

  7. #7
    Player
    Carzilla's Avatar
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    Carzilla Dequinto
    World
    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Solace View Post
    Might of been a good idea to post that in the OP, don't you think?
    Instead of the vague sentence you posted.
    Helps to clarify what you are talking about, if you want a sensible response.
    Who kicked your puppy ? lol
    (0)
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  8. #8
    Player
    Cedri's Avatar
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    Jan 2012
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    Low orbit over Lake Superior.
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    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    I just want the feature of "where the hell did that come from, I swear to god that wasn't there a second ago" to be removed. It's hard enough to sneak around as is. Jeez.
    (0)

  9. #9
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    Quote Originally Posted by Carzilla View Post
    lol troll look whos talking. I dont need a link either.
    You do need a link when you make claims with no basis- you make a wild and instigative statement, then when asked to back up your claim, you refuse. That's a recipe for trolling. Asking for proof of your claims, on the other hand, is not trolling.

    They're not removing different kinds of aggro.

    There hasnt been any spells besides the ones given to DOH to avoid mobs.
    You avoid mobs by being clever and careful with your movements. That's more "complexity" than casting a spell to make aggro go away.
    (5)

  10. #10
    Quote Originally Posted by Carzilla View Post
    so are mobs aggroing by specific senses being thrown out the window ? some of us like a little complexity with our games
    It may or may not, but they are making this game fit in and having mechanics like that, sadly, just annoys the playerbase they're trying to target.

    Mobs aggro sight and sound in XIV.
    Mobs USED to aggro you but give you a "You're too damn close, you better back off before I eat you" type warning before eating your face.

    Comparatively, in FFXI you have:
    -Sound
    -Sight
    -Magic
    -Blood
    -Ability
    -Job (Used only once as far as I remember.)
    -Smell (Tracking mainly)

    Of course throw in the true detection and well, that about covers the types. In XI some things also grow aggressive based on your actions, the Fomor mobs in Tavnazia area for example won't care for you until you start farming them, then they becomes true sound aggro and gain a boost to their defense down move (dropping your defense to 0.) or if you go to Tu'lia and step into the light..well, depending...that's your ass.

    Just a large variety of mob detection that may or may not make its way into ARR since if you've seen recent MMOs, how much attention to detail were put in compared to when SE made XI and XIV? XIV had its faults but SE didn't skip on attention to detail.

    Quote Originally Posted by Alhanelem View Post
    You avoid mobs by being clever and careful with your movements. That's more "complexity" than casting a spell to make aggro go away.
    You mean by hitting x or hopping on your chocobo/gobbue or using your DoL ability instead, right?
    (0)

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