*Resists urge to make smart-@$$ comment*
*Resists urge to make smart-@$$ comment*
TERA had a similar system with their "endgame" Nexus events.I haven't heard anything.
I would like it to work this way:
- If you are in full existing party then party will remain the same.
- If you are in existing party that is not full then players are added to party till it's full. Optimized to have one healer and tank.
- If you're not in a party you get added to a existing party or a new party if formed automatically. Optimized for one tank and healer.
Probably join in a queue whether your partied or solo much like when you're doing PvP in WoW. Best example I can give for something I know so little about.
I think the auto-group of FATE system and the Auto-group feature (for dungeons for example) are 2 different things.
They said that we'll auto-group automaticaly in FATE, but for the feature that will be tested at the end of beta, it will be a voluntary option to find/auto-invite people.![]()
that means even thouse people with bad reps will be able to get parties.
Instead of saying GW2/TERA/Rift, I think long time ago the seasonal events already ran that way.
They are just "Apple" it and made it sounds like their own invention. (but they also Apple it and made it better tho...)
So ya... it's just play like old seasonal/special events. they will go on by itself's pace, and players can join in anytime. Maybe there is a convenient button say "join public party" as in Rift.
Hopefully its nothing like GW2 dynamic events and more like Rift's system cause rift's system is 100x better.
If it's anything like rift, if you're in a pre-existing party you will just be merged with other parties (to form somewhat of a raid, which is basically all it was)
If your not in one, you get put with others. However the healign etc is done much like a WoW raid with a list of members on left that you can click target to heal etc.
Not saying that is how the FATE system is going to work, just my understanding of it
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