Quote Originally Posted by Klive View Post
I'm not saying I'm against hard content, but is it worth developer's time to create super hard content.

This is a bell curve. If you ever learn statistics, this is used constantly


Making content that is for the farther right (like SD+1 or SD+2), more hardcore, group worth their effort? Content that 16 to 2% of player can will enjoy? Or is it, as a developer, better to make content for more left, less hardcore, group. Like at the SD-1 spot would be probably ideal, for profit. 84% of the population could handle that.

In short, hardcore content is not really cost effective from a development stand point. Resources to to appease 2 to 16% of the player base is hardly worth it.

EDIT: This is just a sample bell curve. Just used to make a point.
and yet it's weird how all the MMOs that are failing are the ones without challenging content, right? except it's not weird at all. when you make content easy, more of the playerbase experiences it. absolutely. but they finish it fast, and then they have nothing to do. then they get bored and quit, moving on to the next game which just follows the pattern.

hard content gives players long terms goals to work towards, and that keeps them around longer. and the longer they stay around, the more the community benefits.

so in theory, your post might make sense. in practice it's wrong, as cost efficiency doesn't mean shit when saving money leads to fewer long-term subscriptions and a rapidly dying game.