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  1. #1
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Stephen View Post
    The key word here is optional guys - people are always so quick to jump in and nay-say because they feel that the particular thing being discussed doesn't sound as though something they would enjoy.

    Something optional and as simple as this would only require a bump in the mobs level/speed so it wouldn't waste any of Yoshi and his teams time so there isn't really any reason to say no to something like this.
    Yes, it is 'Optional' but the reality is, that that optional content will end up tearing the community further apart and causing undo headaches...because 'if you were a real player you'd have beat that battle on EXTREEEME' will be the epeen sentence people hear all the time. At the end of the day, we will as a community consider the battle to be 'the Extreme' version, not the 'Normal'. But, unless you have a dedicated static/group you do everything with AND play together often (like 4-5+nights a week), you stand little chance of being able to clear this, regardless of your actual skill.

    Besides, this is an MMO...overtime battles that once were "epic/hardmode/dude I can't believe we beat him", get easier. This happens either because level cap is raised, players get better gears/abilities/exploits are found/many in the community have clear and are now able to focus on getting 1 person at a time their clear/ or the developers gradually ease the battle as the release newer content. It is far smarter overall to allow the community to ALL beat the same version of a battle for the same quest, than tier content.

    For example: Lets remember version 1.0's Ifrit Battle(s) as they were semi-ish tiered.


    Ifrit level 25 and Ifrit 'Normal' were both released in the same patch. At the time they were released, we were still in the middle of the 'battle system reforms' and did not have jobs. Even then, Ifrit level 25 was so very easy that very few of us even talk about it. Heck, it is possible to kill him before the person who started the quest can finish watching the CS's.

    But the 'Normal' Iffy battle back then, was a decent challenge. MP conservation was an issue, Survival was hard without Sentinel it required some actual player skill, luck with lag and teamwork. But, as the game evolved, with us getting the more refined battle system, jobs, better gears etc. Ifrit 'Normal' became fairly easy for many in the community.

    Now that we actually had a battle system and jobs, SE could introduce the Iffy battle they originally intended for us to have..."Iffy Extreme" (due to the lack of jobs, and battle system this would have been an impossible battle back at Ifrit's original patch release) Very few have cleared him at this point or have even gained access, but we ALL talk about it. And now, 'Ifrit Hardmode is now considered the battle you need to clear to be 'Elite'.

    Sliders were never needed to allow the community to clear Ifrit though. Overtime and though in game changes, we all get better at the content in the game. Someday, Iffy Hardmode will be considered 'fairly easy' to the community just like 'Normal' mode seems now. (unless SE keeps updating him of course).

    Besides, 'hardmode' sliders are really just a cheap way of re-using existing content over and over. "Hey guys we just beat Iffy Easy-mode. Lets try Normal...cool beat that, lets try Hard...beat that....lets do extreeme..." Instead of 'Woot we beat Ifrit! Lets go work on clearing Garuda!'
    (2)
    Last edited by Kinseykinz; 02-01-2013 at 03:07 PM.

  2. #2
    Player
    fusional's Avatar
    Join Date
    Nov 2011
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    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Kinseykinz View Post
    But, unless you have a dedicated static/group you do everything with AND play together often (like 4-5+nights a week), you stand little chance of being able to clear this, regardless of your actual skill.
    which may be true for NAs, but i've never understood why it *is* true when the JP community has no problem pugging the stuff all the time. and trust me- it's not due to any skill gap.

    Quote Originally Posted by Kinseykinz View Post
    Besides, 'hardmode' sliders are really just a cheap way of re-using existing content over and over. "Hey guys we just beat Iffy Easy-mode. Lets try Normal...cool beat that, lets try Hard...beat that....lets do extreeme..." Instead of 'Woot we beat Ifrit! Lets go work on clearing Garuda!'
    ehhh. yes and no. in THAT GAME WHICH SHALL NOT BE MENTIONED, hardmodes almost categorically changed how fights worked, to the extent that if you were working on the hardmode you were essentially learning an almost entirely new fight. yeah the boss is the same, and it's in the same zone, but the behavior was very different, the strategy was very different and the loot was either different or upgraded versions of the normal loot.

    if all they're doing is increasing HP/defense/regen/attack and making environmental hazards cover more ground or hit harder, then it is a bit gimmicky and definitely qualifies as recycling content. but it can absolutely be done right, where you're only fighting the same boss in name alone.
    (0)

  3. #3
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by fusional View Post
    ehhh. yes and no. in THAT GAME WHICH SHALL NOT BE MENTIONED, hardmodes almost categorically changed how fights worked, to the extent that if you were working on the hardmode you were essentially learning an almost entirely new fight. yeah the boss is the same, and it's in the same zone, but the behavior was very different, the strategy was very different and the loot was either different or upgraded versions of the normal loot.

    if all they're doing is increasing HP/defense/regen/attack and making environmental hazards cover more ground or hit harder, then it is a bit gimmicky and definitely qualifies as recycling content. but it can absolutely be done right, where you're only fighting the same boss in name alone.
    I meant it more along the lines you're discribing

    Beat easy version. Work on new strategy/clear for normal version. Beat normal... start working on strategy and clear of hard...etc. sorry for the lack of clarity. My bigger point is that I'd prefer the battle to just be 'hardmode' from the beginning, no difficulity sliders needed. I'd rather they add a variety of content across all skill levels than fewer actual things to do, but more ways to basically beat the same content.

    As to the PUGS, I honestly think JA's are more selective in who they PUG with than NA's and are willing to spend more time building a party than we are...that and they stick in the PUG much longer, agree to meet back again if making progress etc. We aren't typically as proactive and patient. Don't take this as facts...just what I've noticed since playing
    (1)

  4. #4
    Player
    fusional's Avatar
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    Nov 2011
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    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Kinseykinz View Post
    I meant it more along the lines you're discribing

    Beat easy version. Work on new strategy/clear for normal version. Beat normal... start working on strategy and clear of hard...etc. sorry for the lack of clarity. My bigger point is that I'd prefer the battle to just be 'hardmode' from the beginning, no difficulity sliders needed. I'd rather they add a variety of content across all skill levels than fewer actual things to do, but more ways to basically beat the same content.
    understood.

    i think it depends a lot on the progression of endgame, and just how many options there are. another thing about WoW to consider is that there were 25 man raids, and it took a while to totally gear up everyone in your guild. as with any MMO, then, you were stuck farming the same stuff for quite a while until everyone was properly geared, but some players outgeared others.

    what was to keep them from just getting sick of the grind and not logging in again until a new expansion?

    hardmodes were the answer. they could revisit the content, effectively learn a new fight with a fresh challenge, and stay interested a bit longer while the rest of their guild caught up. and there were generally perks to go along with it (higher item level gear, new trinkets, etc)

    it's a tough line to walk, sure. people get tired of the grind, the endless gear treadmill, and developers of new MMOs have tried to take some of the grind away and streamline the process. but as we can see, the games which are retaining subscribers are the ones that have kept to the treadmill tradition, and the new games trying to revolutionize this fade quickly.

    (or in some instances they still have the traditional grind, but not enough stuff to grind for)

    so on one hand, i don't want content to be recycled. i don't want to get sick of it. i don't want to feel like i'm running in place for ages. but on the other hand i don't want to suffer from "been there, done that" after just a few short months, either.
    (0)

  5. #5
    Player
    Altena's Avatar
    Join Date
    Apr 2012
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    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kinseykinz View Post
    As to the PUGS, I honestly think JA's are more selective in who they PUG with than NA's and are willing to spend more time building a party than we are...that and they stick in the PUG much longer, agree to meet back again if making progress etc. We aren't typically as proactive and patient. Don't take this as facts...just what I've noticed since playing
    100% agreed with this Kinsey !

    I am in Australia so my time zone is practically the same as JP's. I have found from my experience that they are a lot more reluctant to party with an EN player (potentially due to the language barrier, but to be honest I think it has a lot to do with the way some EN players treat them). I however was lucky enough to party with a particular JP group that were a little more open to EN players and they were quite selective, polite, and very different to my EN experiences

    They had a much higher tolerance level, more persistence and they did indeed agree to continue at a later date.
    (0)

  6. #6
    Player
    Stephen's Avatar
    Join Date
    May 2011
    Location
    Ul'dah / Bastok
    Posts
    134
    Character
    Squared Phoenix
    World
    Louisoix
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kinseykinz View Post
    Yes, it is 'Optional' but the reality is, that that optional content will end up tearing the community further apart and causing undo headaches...because 'if you were a real player you'd have beat that battle on EXTREEEME' will be the epeen sentence people hear all the time. At the end of the day, we will as a community consider the battle to be 'the Extreme' version, not the 'Normal'. But, unless you have a dedicated static/group you do everything with AND play together often (like 4-5+nights a week), you stand little chance of being able to clear this, regardless of your actual skill.

    Besides, this is an MMO...overtime battles that once were "epic/hardmode/dude I can't believe we beat him", get easier. This happens either because level cap is raised, players get better gears/abilities/exploits are found/many in the community have clear and are now able to focus on getting 1 person at a time their clear/ or the developers gradually ease the battle as the release newer content. It is far smarter overall to allow the community to ALL beat the same version of a battle for the same quest, than tier content.

    For example: Lets remember version 1.0's Ifrit Battle(s) as they were semi-ish tiered.


    Ifrit level 25 and Ifrit 'Normal' were both released in the same patch. At the time they were released, we were still in the middle of the 'battle system reforms' and did not have jobs. Even then, Ifrit level 25 was so very easy that very few of us even talk about it. Heck, it is possible to kill him before the person who started the quest can finish watching the CS's.

    But the 'Normal' Iffy battle back then, was a decent challenge. MP conservation was an issue, Survival was hard without Sentinel it required some actual player skill, luck with lag and teamwork. But, as the game evolved, with us getting the more refined battle system, jobs, better gears etc. Ifrit 'Normal' became fairly easy for many in the community.

    Now that we actually had a battle system and jobs, SE could introduce the Iffy battle they originally intended for us to have..."Iffy Extreme" (due to the lack of jobs, and battle system this would have been an impossible battle back at Ifrit's original patch release) Very few have cleared him at this point or have even gained access, but we ALL talk about it. And now, 'Ifrit Hardmode is now considered the battle you need to clear to be 'Elite'.

    Sliders were never needed to allow the community to clear Ifrit though. Overtime and though in game changes, we all get better at the content in the game. Someday, Iffy Hardmode will be considered 'fairly easy' to the community just like 'Normal' mode seems now. (unless SE keeps updating him of course).

    Besides, 'hardmode' sliders are really just a cheap way of re-using existing content over and over. "Hey guys we just beat Iffy Easy-mode. Lets try Normal...cool beat that, lets try Hard...beat that....lets do extreeme..." Instead of 'Woot we beat Ifrit! Lets go work on clearing Garuda!'

    Nah it wouldn't, I've never experienced people belittling others because they've beaten Garuda or NVD (Hard Mode).

    If people want a challenge then give it to them and if they decide to talk sh** and show off just ignore 'em - they'll soon go stroke their epeen elsewhere.
    (0)