Looking at the alpha video gameplay, they had a person who was over leveled vs the mobs by at least 5+ levels take significant damage from the mobs they were fighting. Now they weren't being very mindful or in any real danger of dieing per say. But I think under the current battle algorithm I think we'll get a {decent challenge} from same level mobs.

I prefer challenging normal content.

I definitely don't want it to be faceroll easy like GW2 where if you mouse over a mob you cast insta-death on the entire zone.

When it comes to group content like F.A.T.E. or dungeons I want it to be significantly more difficult, where it takes the abilities of an entire group to survive an encounter. I also don't want the skipping of trash type mobs. Where Running a dungeon becomes just that RUNNING

No thanks! I hope they have no leashing for mobs in dungeons.