Results 1 to 10 of 80

Hybrid View

  1. #1
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    The first mode anyone goes through should be easy (or story) mode. That way the dev's don't end up making important storyline content that only the upper 10% could see. I say that as a former hardcore player back in ffxi who was on the bleeding edge of content. CoP was the most amazing storyline SE has come up with in the past few years, partly due to the difficulty. Although personally, I'd lower the "difficulty" a bit by opening up the content to all as far as jobs/classes (as opposed to "x3 blm, x1 whm, x1 brd or rdm, x1 tank). Having fights be tough due to coordination and timing is great. Having fights be tough since you're not bringing in a minimum of 4 faceroll classes is not real difficulty.

    I'd ideally like to see something along the lines of SWTOR's tiers:

    Story Mode (intro raid level, fairly weak drops but full storyline)
    Normal Mode (Where the "real" game begins. Powerful drops, upped mob damage and health, new boss abilities)
    Hard Mode (Upped damage and health from boss, new abilities, shorten acceptable margin of player error. Best quality drops in addition to possible optional bosses)
    (0)

  2. #2
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Deakka View Post
    The first mode anyone goes through should be easy (or story) mode. That way the dev's don't end up making important storyline content that only the upper 10% could see. I say that as a former hardcore player back in ffxi who was on the bleeding edge of content. CoP was the most amazing storyline SE has come up with in the past few years, partly due to the difficulty. Although personally, I'd lower the "difficulty" a bit by opening up the content to all as far as jobs/classes (as opposed to "x3 blm, x1 whm, x1 brd or rdm, x1 tank). Having fights be tough due to coordination and timing is great. Having fights be tough since you're not bringing in a minimum of 4 faceroll classes is not real difficulty.

    I'd ideally like to see something along the lines of SWTOR's tiers:

    Story Mode (intro raid level, fairly weak drops but full storyline)
    Normal Mode (Where the "real" game begins. Powerful drops, upped mob damage and health, new boss abilities)
    Hard Mode (Upped damage and health from boss, new abilities, shorten acceptable margin of player error. Best quality drops in addition to possible optional bosses)

    Something like this yes ... however

    I do hope that the final mission in the "main story" (until an expansion) is much harder then the first.. All stories should get progressively more difficult otherwise you can just auto-pilot through it.
    (1)