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  1. #11
    Player
    Noblewar's Avatar
    Join Date
    Aug 2011
    Posts
    122
    Character
    Sir Noblewar
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zezlar View Post
    If Darnus was considered hard, and you want a "You Will Die" mode. Will only .001% of the population complete it?
    Yes that would be awesome!
    (3)

  2. #12
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    As much as I want to say yes, I have to say no. It was bad enough finding people to beat things like Garuda (who couldn't do it post burn patch) or "hard darnus" muchless something that is considered far worse. I know people want a challenge, but they want big numbers of people to play.

    I don't want things to be easy. A relative challenge would suffice.
    (5)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  3. #13
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Quote Originally Posted by Zezlar View Post
    If Darnus was considered hard, and you want a "You Will Die" mode. Will only .001% of the population complete it?
    It's already been said that players will be able to adjust difficulty, so if they do add such a difficulty setting, simply don't choose it. I don't think the OP was asking for content where such a difficulty is the only option.
    (0)

  4. #14
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    In FFXIV their hard mode should actually be hard though where you might win 1 after 500 attempts. WoW had this with bosses like Heroic Ragnaros. Something like .0001% of the playerbase killed him.
    (1)

  5. #15
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Shura View Post
    It's already been said that players will be able to adjust difficulty, so if they do add such a difficulty setting, simply don't choose it. I don't think the OP was asking for content where such a difficulty is the only option.
    It wasn't a comment meant to say "Don't add this." It was merely a snide comment about how few people would probably actually complete such a thing. Given that Darnus had such a low kill rate, and Garuda would have been low as well if not for that mana burn. I would choose this difficulty
    (1)

  6. #16
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I think that had more to do with time constraints due to the shut down of 1.0 than it had to do with the difficulty
    (4)

  7. #17
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by HiirNoivl View Post
    I think that had more to do with time constraints due to the shut down of 1.0 than it had to do with the difficulty
    I joined in to help some pretty mediocre groups for darnus hard and most of the time was spent by people asking what Lunar Curtains were for..

    Yes to a "mega-crazy-extreme-destroy-the-world" mode. Throw up a lodestone achievment, drop the same loot as "Hard" mode, and just toughen up the mobs.
    (0)

  8. #18
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by IndigoDarkwolf View Post
    No harm in people asking for the option in order to keep things interesting. I would support this feature, though I probably wouldn't use it. Or I might, given the right LS and appropriate gear. As long as there's still the "normal" difficulty level first, like 1.0, and there are other difficulties between that and "this battle is so hard you might retroactively stop Bahamut from introducing the last Umbral era if you win".
    I like this idea. Have a battle so hard that if anyone can beat it, the future changes a little (in the form of game patches).
    (0)

  9. #19
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    yoshi said that there will be 3 difficulty, but the example was: easy, normal, hard...

    i was hoping in normal, hard, and nightmare mode like SWTOR (if you guys want "easier mode" than normal, you should play my little pony online.. )
    (2)

  10. 01-31-2013 09:20 PM
    Reason
    Delete Message

  11. #20
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    The first mode anyone goes through should be easy (or story) mode. That way the dev's don't end up making important storyline content that only the upper 10% could see. I say that as a former hardcore player back in ffxi who was on the bleeding edge of content. CoP was the most amazing storyline SE has come up with in the past few years, partly due to the difficulty. Although personally, I'd lower the "difficulty" a bit by opening up the content to all as far as jobs/classes (as opposed to "x3 blm, x1 whm, x1 brd or rdm, x1 tank). Having fights be tough due to coordination and timing is great. Having fights be tough since you're not bringing in a minimum of 4 faceroll classes is not real difficulty.

    I'd ideally like to see something along the lines of SWTOR's tiers:

    Story Mode (intro raid level, fairly weak drops but full storyline)
    Normal Mode (Where the "real" game begins. Powerful drops, upped mob damage and health, new boss abilities)
    Hard Mode (Upped damage and health from boss, new abilities, shorten acceptable margin of player error. Best quality drops in addition to possible optional bosses)
    (0)

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