Quote Originally Posted by fusional View Post
ehhh. yes and no. in THAT GAME WHICH SHALL NOT BE MENTIONED, hardmodes almost categorically changed how fights worked, to the extent that if you were working on the hardmode you were essentially learning an almost entirely new fight. yeah the boss is the same, and it's in the same zone, but the behavior was very different, the strategy was very different and the loot was either different or upgraded versions of the normal loot.

if all they're doing is increasing HP/defense/regen/attack and making environmental hazards cover more ground or hit harder, then it is a bit gimmicky and definitely qualifies as recycling content. but it can absolutely be done right, where you're only fighting the same boss in name alone.
I meant it more along the lines you're discribing

Beat easy version. Work on new strategy/clear for normal version. Beat normal... start working on strategy and clear of hard...etc. sorry for the lack of clarity. My bigger point is that I'd prefer the battle to just be 'hardmode' from the beginning, no difficulity sliders needed. I'd rather they add a variety of content across all skill levels than fewer actual things to do, but more ways to basically beat the same content.

As to the PUGS, I honestly think JA's are more selective in who they PUG with than NA's and are willing to spend more time building a party than we are...that and they stick in the PUG much longer, agree to meet back again if making progress etc. We aren't typically as proactive and patient. Don't take this as facts...just what I've noticed since playing