Quote Originally Posted by Klive View Post
I'm not saying I'm against hard content, but is it worth developer's time to create super hard content.

This is a bell curve. If you ever learn statistics, this is used constantly


Making content that is for the farther right (like SD+1 or SD+2), more hardcore, group worth their effort? Content that 16 to 2% of player can will enjoy? Or is it, as a developer, better to make content for more left, less hardcore, group. Like at the SD-1 spot would be probably ideal, for profit. 84% of the population could handle that.

In short, hardcore content is not really cost effective from a development stand point. Resources to to appease 2 to 16% of the player base is hardly worth it.

EDIT: This is just a sample bell curve. Just used to make a point.
Oh there's a reason to make content for less then 1% of the player base. It gives casual players something they can try to work for but never achieve so they can feel like they are never done because they have not beat all the raid bosses on hard mode and do not have the best gear. Less then 0.1% of the WoW playerbase can beat Hard mode raids on current tier. Its often the hard core less then 1% that make a bunch of videos and stuff of your game which is basically a bunch of free advertising.

It's the carrot on a stick that you can never reach that keeps people playing.