As much as I want to say yes, I have to say no. It was bad enough finding people to beat things like Garuda (who couldn't do it post burn patch) or "hard darnus" muchless something that is considered far worse. I know people want a challenge, but they want big numbers of people to play.
I don't want things to be easy. A relative challenge would suffice.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
It's already been said that players will be able to adjust difficulty, so if they do add such a difficulty setting, simply don't choose it. I don't think the OP was asking for content where such a difficulty is the only option.
In FFXIV their hard mode should actually be hard though where you might win 1 after 500 attempts. WoW had this with bosses like Heroic Ragnaros. Something like .0001% of the playerbase killed him.
It wasn't a comment meant to say "Don't add this." It was merely a snide comment about how few people would probably actually complete such a thing. Given that Darnus had such a low kill rate, and Garuda would have been low as well if not for that mana burn. I would choose this difficulty![]()
I think that had more to do with time constraints due to the shut down of 1.0 than it had to do with the difficulty
I joined in to help some pretty mediocre groups for darnus hard and most of the time was spent by people asking what Lunar Curtains were for..
Yes to a "mega-crazy-extreme-destroy-the-world" mode. Throw up a lodestone achievment, drop the same loot as "Hard" mode, and just toughen up the mobs.
I like this idea. Have a battle so hard that if anyone can beat it, the future changes a little (in the form of game patches).No harm in people asking for the option in order to keep things interesting. I would support this feature, though I probably wouldn't use it. Or I might, given the right LS and appropriate gear. As long as there's still the "normal" difficulty level first, like 1.0, and there are other difficulties between that and "this battle is so hard you might retroactively stop Bahamut from introducing the last Umbral era if you win".
yoshi said that there will be 3 difficulty, but the example was: easy, normal, hard...
i was hoping in normal, hard, and nightmare mode like SWTOR (if you guys want "easier mode" than normal, you should play my little pony online.. )
Player
The first mode anyone goes through should be easy (or story) mode. That way the dev's don't end up making important storyline content that only the upper 10% could see. I say that as a former hardcore player back in ffxi who was on the bleeding edge of content. CoP was the most amazing storyline SE has come up with in the past few years, partly due to the difficulty. Although personally, I'd lower the "difficulty" a bit by opening up the content to all as far as jobs/classes (as opposed to "x3 blm, x1 whm, x1 brd or rdm, x1 tank). Having fights be tough due to coordination and timing is great. Having fights be tough since you're not bringing in a minimum of 4 faceroll classes is not real difficulty.
I'd ideally like to see something along the lines of SWTOR's tiers:
Story Mode (intro raid level, fairly weak drops but full storyline)
Normal Mode (Where the "real" game begins. Powerful drops, upped mob damage and health, new boss abilities)
Hard Mode (Upped damage and health from boss, new abilities, shorten acceptable margin of player error. Best quality drops in addition to possible optional bosses)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.