Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 45
  1. #1
    Player

    Join Date
    Apr 2012
    Posts
    17

    Pain to make a point

    Yes “A little pain with your pleasure” was a rehash for the innumerable time about a subject that still brings out the claws and anger in many. The point was to give a critical look at what is to come.

    When FFXIV first was released even in the original beta, the players voiced their opinions that it had very little drawn from the original series. As Yoshi P took it over and brought it around to something that was stable and rooted FFXIV has regained a following:

    - Loss of experience as a consequence to death
    - Experience per hour
    - Easy questing
    - Time to endgame play.

    These are subjects that go much further than just the immediate pain of losing experience. They are what bound the community together. Like other painful memories of 2004 and prior, these bound people to the linkshells and characters that they played. I want to like my character again and look forward to playing with people that are still around after a year or 5 years.

    Without really looking for these keys that bound people I feel we are doomed to keep stabbing in the dark or following the band wagon. I know it hurt but it did far more than just pissing you off and if you left then there where a lot of other options that had fast experience and easy questing with fast gil to be made. The void is still there because even FFXI after WOG became geared too much to the instant gratification and how fast you could get all your jobs capped. In 2004 it took months to level a job and for some it took years. I am not saying take us back to that point, but the pendulum has swung radically the other way with FFXIV.


    Thus the reason to start a new thread people either did not get the point or just wanted to fight about FFXI vs WOW. Let me make it simple. The elements that made people stay with the original FFXI where lost and never found again in FFXIV. Thus please as a community and development group search hard to find these elements. The loss of experience was just an example not a dead horse to keep kicking.


    I do not care if it comes back or not. I just do not want to play a clone with a new title. I was just suggesting as a point to discuss that experience, speed of leveling, and whatever else was an element that attached you closely to your character. I am sorry if few of you can see past this.
    (8)
    Last edited by PimCarb; 01-31-2013 at 09:43 PM.

  2. #2
    Player
    IndigoDarkwolf's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    141
    Character
    Sepia Windsword
    World
    Hyperion
    Main Class
    Lancer Lv 60
    So, just to clarify, is it that you didn't like the response to your thread, and it finally fell off the first page, so naturally you make a new thread about it?
    (30)
    Last edited by IndigoDarkwolf; 01-31-2013 at 07:18 AM.

  3. #3
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Not even sure what he is talking about...
    But i vaguely suspect he is beating a dead horse.

    (20)

  4. #4
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    What's the point of this new thread again?

    /closed
    (14)

  5. #5
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sylkis View Post
    What's the point of this new thread again?

    /closed
    To make his point on a new topic that have not been troll by many people in his eyes lol. I think it's pointless no one want exp lost anymore i try and play ffxi again and i have to say i dislike how slow the combat is and how dumb exp lost is.

    if yoshi-p add exp lost i wont care if he does not i don't care does not matter to me.
    (3)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #6
    Player

    Join Date
    Apr 2012
    Posts
    17
    Thus the reason to start a new thread people either did not get the point or just wanted to fight about FFXI vs WOW. Let me make it simple. The elements that made people stay with the original FFXI where lost and never found again in FFXIV. Thus please as a community and development group search hard to find these elements. The loss of experience was just an example not a dead horse to keep kicking.
    (0)

  7. #7
    Player

    Join Date
    Apr 2012
    Posts
    17
    I do not care if it comes back or not. I just do not want to play a clone with a new title. I was just suggesting as a point to discuss that experience, speed of leveling, and whatever else was an element that attached you closely to your character. I am sorry if few of you can see past this.
    (0)

  8. #8
    Player
    Pwnagraphic's Avatar
    Join Date
    May 2011
    Location
    Ul'Dah
    Posts
    669
    Character
    Pwna Graphic
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Such a little thing to get heated over. I read some of the posts in his older thread and wow.. lol.

    I just want this game to succeed greatly and I don't think the death penalty is where the game needs work.
    (5)

  9. #9
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Yes “A little pain with your pleasure” was a rehash for the innumerable time about a subject that still brings out the claws and anger in many. The point was to give a critical look at what is to come.

    When FFXIV first was released even in the original beta, the players voiced their opinions that it had very little drawn from the original series. As Yoshi P took it over and brought it around to something that was stable and rooted FFXIV has regained a following:

    - Loss of experience as a consequence to death
    - Experience per hour
    - Easy questing
    - Time to endgame play.

    These are subjects that go much further than just the immediate pain of losing experience. They are what bound the community together. Like other painful memories of 2004 and prior, these bound people to the linkshells and characters that they played. I want to like my character again and look forward to playing with people that are still around after a year or 5 years.

    Without really looking for these keys that bound people I feel we are doomed to keep stabbing in the dark or following the band wagon. I know it hurt but it did far more than just pissing you off and if you left then there where a lot of other options that had fast experience and easy questing with fast gil to be made. The void is still there because even FFXI after WOG became geared too much to the instant gratification and how fast you could get all your jobs capped. In 2004 it took months to level a job and for some it took years. I am not saying take us back to that point, but the pendulum has swung radically the other way with FFXIV.

    Sorry to the OP, but was a nightmare to read through. Fixed formatted version; copy paste to original post please.

    Quote Originally Posted by Gildrein
    Please try to write in paragraphs that are both easy to read and understand.
    (5)
    Last edited by Cedri; 01-31-2013 at 08:01 AM.

  10. #10
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I don't think the fear (for lack of a better term) of losing XP had anything to do what people I chose to play with. It's a no brainer that if you have the opportunity to play with people that you had a good experience with you'll do so again, but leveling up was such an integral part of FFXI that you basically took what you got in terms of parties so you could progress through the game.
    (0)

Page 1 of 5 1 2 3 ... LastLast