I think i'm missing something here

I think i'm missing something here
All players have a streamline mentality regardless of what you do... even if you intended the death penalty to bond more closely to your character's group, you'll in cause increase the segregation of elite players not wanting to pick fresh new players to their dungeon/primal run since 'wiping upon immediate failure' is no longer an option. Sure you can bring pots to the fight, but that in turn also spikes the price for said pots since there's a new demand for it, so more people will want to use the party set-up of whatever is already optimal to avoid those costs.
Even though you'd want this bonding with many players and what not, most people unfortunately just want to get shit done so they can sleep for work tomorrow, regardless of how 'hardcore' the intended content is.
Honestly if this many people stuck around from the awful 1.0 launch till now, I doubt they are going anywhere anytime soon. That being said, i highly doubt it was xp loss or the insane wait times endgame(HNMs) had in ffxi that kept people playing, in fact it was the stupid hnm system that caused more people to leave then stay and it was ridiculous that it took them 4 years before adding replacement content that offered similar gear. What kept people playing FFXI was the content, story, lore, gameplay and community and based on the way 1.0 ended, i think we can expect some good lore and story in ARR, if they can nail the new content and gameplay, ARR will be a hit.
Last edited by Shura; 01-31-2013 at 12:08 PM.



With all due respect, xp loss had NOTHING to do with the community on XI. I say this as someone who has been (and still is) playing XI since it first hit NA, and never have I heard a single person speak fondly of xp loss. Not one "man I love deleveling." In fact, it has been one of the greatest bitches about the game. Simply put, you're looking in the wrong place.I want to like my character again and look forward to playing with people that are still around after a year or 5 years.
I would rather lose exp over gil any day just mho.


This is why i hate FFXI communities.
I hope they provided an option "Hardcore mode" that can be requested on NPC, those who want can signed up, and the effect is:
1. first death will reduce exp 50%, debuff 1 hour
2. second death will delevel, debuff 2 hour
3. third death will deleting the character.
this will satisfy players like OP, wont it?
Aion Zwei - Masamune



close this thread and ban the OP.
Have you ever thought the reason SE don't want to make ARR into XI 2 is because they don't want to take subs away from XI? If they make it too similar but with improvements then XI will slowly die and be replaced with ARR. I don't think that's what SE want. Thus the reason ARR is going to be quite different.
Azzi Lionheart
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