


I like this idea but as for the attaching system i'd prefer something like Final Fantasy VII, each item has a limit of materia that can be attached, the higher the level of item the more materia you can attach.Dropped Materia
So my first idea is for materia that is dropped in a dungeon or by a primal/hnm etc. This materia would be a rare drop and exclusive (cannot be converted from spiritbonded gear) and the stats would be unique and slightly superior. Think this would give added value to content, as gear gets old, materia tends to stay useful. And as you can blow materia up, it gives reason to go back and do said content again to gather some more of that particular materia.
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