Page 4 of 42 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 415
  1. #31
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    This system needs to go. Part of the idea of the Armory system is freedom to play what you want when you want, but implied is the freedom to play a single class as much as you want if you so choose. Any system in an MMO that punishes people for dedicated playing is an inherently bad idea, since an MMO should be designed to get people to play as much as possible. You say it's solved by changing classes, but what if I only enjoy one class. For a year in FF11 basically the only class I played was Paladin because I just didn't enjoy playing as other jobs, and I got by just fine. The game shouldn't force me to play jobs I don't find entertaining just for the hell of it, I should choose to play those jobs when I feel the urge to.
    (0)

  2. #32
    Player

    Join Date
    Mar 2011
    Posts
    88
    Omg yes! D: Get rid of this stupid surplus system. The game is already grindy with tnr reaching 100k. We don't need an even slower game -_-
    (0)

  3. #33
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    i'm sure after 3 days without surplus the servers will be full of 50 :P btw right now it's just annoying, need at least a huge change on exp cap for tresholds
    (0)

  4. #34
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    69
    Its like working out. If you do curls every day all day then you wont get stronger you'll actually weaken your muscle. You need rest! So go lift your legs.
    (0)
    I'd rather fight for my life than live it.

  5. #35
    Player
    Echo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Echo Lunaeris
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I never in my life expected so much opposition to this. Surplus is a great idea. It's a wonderful, creative alternative to steep experience curves. If you play infrequently, you'll either never encounter it, or rarely hit above 10%. It's one of the few GOOD ideas they've had that I do not wish to see go away.

    I've been affected by it quite severely. Going from 49 to 50 with 40% (and later 50%) penalty was harsh. The system did what it was meant to: It made it hard for me to go from 46 to 50 in a week, as well it should! Which is exactly what any other game would do, except casual players need to put in less hours to do it than I had to, which is only a good thing for those with limited play time. Having choices is never a bad thing, and surplus gives you an option as to how fast you want to level, instead of saddling everyone (casual or hardcore) with the same steep experience curve. If you want to go from 46 to 50 in a week like I did, you're going to put in some serious grind hours because that surplus is gonna suck. If you don't like slow leveling, take your time or switch to another class.

    With the SP system as it is now, stop looking at surplus as a penalty and start looking at it as "normal" SP. Without surplus, SP goes VERY fast, but you will also hit that 10% penalty very fast too.
    (0)

  6. #36
    Player

    Join Date
    Mar 2011
    Posts
    88
    Quote Originally Posted by yukikaze_yanagi View Post
    i'm sure after 3 days without surplus the servers will be full of 50 :P btw right now it's just annoying, need at least a huge change on exp cap for tresholds
    The thing is though is that the cap WILL be raised so having over 200k or perhaps 300k tnr while getting about 200-300 sp per mob kill (if you're grinding when you're out of leves) would just suck. There weren't any surplus system on FFXI, but we had level caps (which we can bypass on the same day we reach it). People can get Lv50 in like a week (if they had everything done already), but here on this here it's much slower ; ;

    Having no surplus system wouldn't be game breaking either. One of the reasons that people leave this game is because the leveling is so slow. IF we want FFXIV to survive and do well (and beat the best MMOs out there) we are gonna have to conform and stop thinking this game is any different from others out there.

    Yoshida did say that trying to be so different didn't work out too well for this game.
    (0)

  7. #37
    Player
    MantiTeran's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    11
    Character
    Manti Teran
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hawk View Post
    Wow guys. This is kind of sad. Besides the fact that it is slowing your main class's growth, whats wrong with it? Do you understand why it's in place? It's supposed to make you level multiple jobs to increase your characters skill pool as apposed to physical strength on your main. For instance you might have a Marauder at 40 but he would be so much better with skills like: Second Wind, Cure/ Sacrifice II, Provoke, Feather Foot, Taunt, ect.
    And for those of you who jump into fatigue right after getting out, their is a trick. LEVEL SOMETHING ELSE! The more SP you get on one class the more your Fatigue decreases on your other classes (plus time away of course.)
    Its a brilliant system, you just have to see what its pushing you to do and do it.
    Could not have said it better my self
    (0)

  8. #38
    Player
    Xagen's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Xagen Silvers
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I think this system is an interesting idea, but it still needs Alot fixing and polishing. Weakly reset, its just too long of a wait for hardcore players like myself. Though having diferent clas skils is nice players shouldin't be forced to level other classes, its a choice players should make when they want it and not when the system tell them "its time to change class".

    Or Instead of fatigue there should be a rested state. reverse of the surplus system. But if it is reversed then the level up curve should be increased, meaning more points needed to level up, or simply more Ranks/Levels. Otherwise you would finish the game insanely fast..
    (0)
    Last edited by Xagen; 03-08-2011 at 10:09 PM.

  9. #39
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Xagen View Post
    I think this system is an interesting idea, but it still needs Alot fixing and polishing. Weakly reset, its just too long of a wait for hardcore players like myself. Though having diferent clas skils is nice players shouldin't be forced to level other classes, its a choice players should make when they want it and not when the system tell them "its time to change class".

    Or Instead of fatigue there should be a rested state. reverse of the surplus system. But if it is reversed the the level up curve should be increased, meaning more points needed to level up, or simply more Ranks/Levels. Otherwise you would finish the game insanely fast..

    Yes this is what i meant, rather then just getting rid of it, fixed it or change it to another system.
    (0)

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    69
    MantiTeran, in the words of Peter Griffin:
    "Dear life cereal.
    Where do u get off, part of a balanced breakfast and delicious, Who do u think u are? By now you may have guessed I'm speaking ironically and have nothing but good things to say about what you do. Life cereal do not change a thing. "Signed" Peter Griffin. Dictated not read."
    (0)
    I'd rather fight for my life than live it.

Page 4 of 42 FirstFirst ... 2 3 4 5 6 14 ... LastLast