Thank you so much Y-P <3
Good by horrible surplus system, I will not miss you.
Yes surplus please be gone! While you're at that Yoshi P. remove the physical level system as well I'm tired of waiting hours to reset my attributes.
They already said they were going to address this, it was one of the questions on the 2nd survey and the results are in one of the Letters from the Producer. There were two options, I forget exactly what they were.
I'm not an hardcore player, far from that, but i hit surplus very often just because when i play i like to do leves, dunes, behests, dunes again... and i do them with my lancer and after a few ranks there's the yellow thing. I now the loss is not that bad in the first stage of fatigue but it feels like a waste. So if i don't feel like it to play other classes cause my main point is to get R50 i stop playing till fatigue resets.
So SE if you are going to remove it TYVM![]()
I'm slightly surprised people want to grind so much. Aren't there lots of korean games you can happily grind in all day? Even FFXI qualifies if you want it so much: the level cap has been raised exactly for that purpose.
Everyone can grind. It's basically a synonym to "mindless". It creates so much frustration there are laws to limit it in work places, so why would anyone be against a system that does the same? I suppose grinding ranks all day is exciting as it allows your character to become stronger faster, which in turn makes you feel better than others (and better about yourself as consequence), but is it really worth it? Since this is a game and not an assembly line i'd rather see advantages being gained through skill, not grind.
Let fighting stronger monsters be even more rewarding. Make behest contain stronger "optional" monsters for ambitious people to tackle, let crafting be a simple puzzle minigame, with crafts too high in level for you being increasingly difficult levels of it (so if you try a rank 30 craft at rank 20 the puzzle will be exceedingly difficult, but not unsolvable), etc...
There are many quality ways to reward greed, ambition and desire. Games are a form of luxury, so it's obvious such dark desires should be rewarded in them and not discouraged. To do so is inherent to gaming. Grind is however the poorest, laziest and most obsolete way to do so.
In FFXI grind was a staple thing, yet people who don't play it often cite grind as the reason. It can possibly mean the particular fanbase of FFXI was of the sort that actually enjoyed the grind... and i suspect that's the biggest chunk of the fanbase that stuck with FFXIV after it's initial failure (grind was basically the only thing you could do.) I am therefore not sure that removing the system completely is a good idea for the game itself. I understand fatigue may be annoying on occasion, but a tweak still looks more desirable considering what i said above.
Don't take me wrong, i don't hate grinders. In FFXI i dreaded endgame and found low level content to be the most entertaining, so i never had any desire to have many high level classes or even crafts. Even when moved to grind i would try to get parties that actually talked while fighting and later organized static parties with my friends to dilute the mindlessness of it as much as possible.
What i'm worried about is an overall useful and innovative system being removed because of a substantially limited fanbase demanding it, and future new players being forced to grind by peer pressure, thus scaring away certain types of players in the same way FFXI did. (I thought the point of this game was to cater to a wider fanbase than FFXI)
If that's the only way to get this game going though, then so be it. I'll try to balance grind like i did in FFXI and if i can't do it i'll just quit.
Like it or not dude, the core of any MMO is grinding. So maybe you should just quit playing MMO's altogether.What i'm worried about is an overall useful and innovative system being removed because of a substantially limited fanbase demanding it
What the hell was useful or innovative about a system that punished people for playing a game?
, and future new players being forced to grind by peer pressure, thus scaring away certain types of players in the same way FFXI did. (I thought the point of this game was to cater to a wider fanbase than FFXI)
I leveled at my own pace in FFXI. If you ever felt pressured to grind because of peer pressure than maybe you shouldn't be playing MMO's. If anything, the fatigue system would be hurtful to new players, especially when the PS3 version comes out. Those who want to level up quickly and catch up to their friends would be stuck dealing with the fatigue system. I find that to be more of a deterrent from leveling than some fake peer pressure.
If that's the only way to get this game going though, then so be it. I'll try to balance grind like i did in FFXI and if i can't do it i'll just quit.
i would completely love to see the day i do not go into fatigue less than 3 hours after i come off fatigue on the main class i am working on. it's bad when i have a few friends that only play an hour or 2 each evening and still have 3-4 classes in fatigue each week.
http://crystalknights.guildwork.com/
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