Shame on SE for not describing and implementing one the most foundational aspects of the game. Fatigue is only viewed as penalizing SP gain atm. There is going to be much more to it than just that. I know the points you are penalized for will count towards something else in the future. And I think people will view these points as more valuable than exp. Until then people will hate it, but it isn't their fault. It's SE's for giving us a less than a half complete feature.
Remove fatigue! remove it now!
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No guarantee if that'll every happen despite what they said in that interview. If they really want another variety of points, then the Merit Point system from FF11 would be a much better system.
I hope Yoshi-P will reply to this ASAP <3
Please remove this Surplus/Fatigue limitation. I bought this game (and a brand new computer to play it) to find out I can only level my main class a certain amount per week. Lame.
I understand that this is to combat Real Money Traders but I emphatically believe players should not be penalized due to this fact. It is not my fault that this exists and I think it is not fair that because of this fact I can only receive a certain amount of Skill Points per week.
Another argument I have heard from interviews during development is that this is to give the "casual player" less of a disadvantage to "hard-core players". Let's face it Square Enix, this game is not for casual gamers. With over 1,800,000 Skill Points to rank 50 (please correct me if i'm wrong) I seriously doubt my little sister will be playing this game. In addition to this, any "casual gamer" really isn't going to care about the progress "hardcore gamers" are making.
Please remove this limitation in gaining Skill Points and find a more creative way to combat Real Money Traders that does not penalize the players.
Could you imagine if while playing a Final Fantasy offline game you could only level 3 levels a week before being penalized? Ridiculous. This fatigue/surplus system just isn't in the Final Fantasy spirit in my modest opinion.
Wasnt it ment to be a road block between hardcore players and R50? Kind of a way for SE to hold people off while they add some meaningful end game content. Of the dedicated few still playing the game I know very few people who dont have atleast one 50. So if even 1/4 of people have atleast 1 50 and the fact that surplus has angered a huuuuuge portion of the people who purchased FFXIV I dont really think its doing what it was intended to do without way to much collateral damage.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
I think this is a little of a exaggeration. Or I am a idiot. It takes me 3 hours each reset to get 100k sp so that would put me on about a 5 week cycle for 20-50. I would love to know what I am doing wrong! It be really great to get it down to 90 minutes.You can get to 50 in less than a month logging in for only an hour and a half each reset and doing leves in a static group. You can ask anyone in my LS.
Simply put, if anyone is quitting over fatigue then a) they don't know how it works in reality and b) they don't have a good grasp on how SP works in this game in general.
You do realise that getting SP in another class will nullify the fatigue on your other classes, right? >_>
Did you expect something witty?
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