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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Also, they need to make it where you have more Guardian Aspect or use less at one time have a set time limit for it like a signet and let you use it on grinding and not just leves.
    (0)

  2. #2
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Once again I say there needs to be a balance. If you want it removed then what will replace it? They wont just remove it and make it a jolly walk to rank 50.
    (0)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    174
    Quote Originally Posted by Eclipse View Post
    Once again I say there needs to be a balance. If you want it removed then what will replace it? They wont just remove it and make it a jolly walk to rank 50.
    How is nerfing peoples play with less SP earned, balanced?!

    What are you talking about some jolly walk to 50? Getting to 50 is a pain in the ass with SP options available. Grind grass raptors for hours while fatigued or leech others Leves for crap SP when there's not enough links to go around (while fatigued).
    (0)

  4. #4
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by God View Post
    How is nerfing peoples play with less SP earned, balanced?!

    What are you talking about some jolly walk to 50? Getting to 50 is a pain in the ass with SP options available. Grind grass raptors for hours while fatigued or leech others Leves for crap SP when there's not enough links to go around (while fatigued).
    So what would you have them do, remove all penalties when Ranking up? So nothing happens if you die, nothing happens if you sp forever and ever, except degrading armor (wow big deal)? Good that it is a challenge to get up to rank 50, it should be tough, it should take a while, and you should feel like you accomplished something and be proud of it.
    (0)
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    174
    Quote Originally Posted by Eclipse View Post
    So what would you have them do, remove all penalties when Ranking up? So nothing happens if you die, nothing happens if you sp forever and ever, except degrading armor (wow big deal)? Good that it is a challenge to get up to rank 50, it should be tough, it should take a while, and you should feel like you accomplished something and be proud of it.
    Quit with the strawman.
    I do feel the monotonous grind while being penalized 90% of the time was an accomplishment and i'm proud of putting up with this crap without quitting like most of my friends.

    There doesn't need to be a penalty on death nor does there need to be a fatigue system. You are already penalized on death with longer rest times lower acc and after the third death you cant go into active mode.

    Put in a rested SP system for casual players who QQ over being CASUAL. Why should my 5 hrs invested time equal your 1hr?
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Posts
    174
    /signed.

    What nerve SE must have penalizing players for PLAYING their game.

    ONE leve link party is ALL it takes to hit surplus now you're fatigued for the rest of the week, it's another kick in the face like nerfing dobs, quest not giving SP and the reduction in leve link potential with smaller parties.
    (0)

  7. #7
    Player
    Aveline's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    136
    Character
    Lito Irago
    World
    Balmung
    Main Class
    Scholar Lv 80
    Another comment here to remove surplus, please.
    (0)
    Aveline Blue
    www.tale-ffxiv.com
    Home of the Adventure League of Eorzea!

  8. #8
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I +1 the removal of surplus
    (0)

  9. #9
    Player
    Bebekurenai's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    690
    Character
    Maya Sop
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    My 5 cents to remove surplus, and yes there are people quiting because of this, my boyfriend did and he's not coming back if he has to pay to be limited that way; he just likes conjurer/blm and is not gonna be forced to play something he doesnt like. You can turn it around as you want, say it's like wow but other way round, yellow is normal, but whatever it is, it is still limiting, while it should be rewarding for those who dont play much rather than punishing for those who actually play.
    (0)

  10. #10
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    I have to agree here. I really do not see the purpose of surplus. The whole "to stop overplay" is a wafer thin excuse when in the same statement "horizontal progress of character" is used. It's not reducing play-time in anyform if the purpose is to change to another class for a while.

    What really annoys me is the audacity to call it "bonus exp". Bonus what? Surely I'm not getting extra exp like the name implies.
    (0)

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