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  1. #121
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Surplus threshold seems low because you are getting, compared to months ago, a LOT of SP QUICKER.

    Would you rather earn (arbitrary numbers) 10 thousand SP (arbitrary imaginary fatigue number) in 2 hours or 5 days? It's the same number in FAR less time.

    You make more SP than EVER right now, even WITH surplus/fatigue.

    Edit: I started in January. A friend who started from launch asked me how far I had gotten on day 2 (about 10 hours of play). I said I had gotten to R10ish in 5 combat Disciplines in addition to 14 Lancer. This baffled them because this same thing might have taken a (week?/month?) back then.

    Edit2: The above examples do not make surplus "acceptable", I know. And they should raise the threshold to correspond with higher gains, if only slightly. But tell me with a straight face that you want to grind for 10 hours instead of 2 to reach the exact same amount of SP, and I will gladly eat my hat.
    (0)
    Last edited by SeraviEdalborez; 03-09-2011 at 11:12 AM. Reason: Adding examples, grammar fixing

  2. #122
    Player

    Join Date
    Mar 2011
    Posts
    55
    Surplus as a whole is not the way to go. You shouldn't punish people for playing you should reward them for taking breaks. That's the best way to put it and it was put that way by the WoW devs. <3
    (0)

  3. #123
    Player
    AtryxEtair's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Atryx Etair
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    What is this assumption that this system was meant to punish people or hold them back? It will net greater rewards when more of the game mechanics are implemented. It holds you back from 1 thing, leveling that current job. It will open a multitude of doors in the future and be an integral part of the game. Get over it, level something else, it's staying.
    (0)

  4. #124
    Player
    Quadboy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    30
    Character
    Quad Ratini
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    I went from 27 to 31 on CON and I was only on in game Friday, Saturday, and Monday, and I reached the threshold. Seems kind of a pain, but I definitely did not ever reach threshold pre patch.

    If they cant get rid of this fatigue system at least raise the amount. Id hate to think how this is going to work when i reach 45+
    (0)

  5. #125
    Player
    Edyn's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Eve Aeterna
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    The idea behind the system was not to let the gap between the casual player and the hardcore player grow too large as well as encourage players to try other classes.

    Points to SE for trying something new but there's more people against it than for it. I'm okay with grinding the first few tiers of surplus but after a while it begins to feel like a waste of time and effort to keep going, despite how much you really want to grind that particular class. With crafting each tier of surplus equates to one botched synthesis out of every ten syntheses. I hate failing syntheses and I hate wasting materials so I dislike the system even more in this case.

    Rather than encouraging players to try new classes it only feels like it's punishing those who wish to stick to a few. Other MMOs trying to close the gap between casual and hardcore use a system that awards those for time spent logged out (experience boost for a certain amount of time once logged in), rather than punishing for time spent logged in. I'd love to see something like that rather than surplus/fatigue.
    (0)

  6. #126
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Simply put: I agree. It needs to go.
    (0)

  7. #127
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    It's been especially bad after SP was increased.. No more surplus please
    (0)

  8. #128
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    The peopl trying to explain the fatigue system are not understanding the actual problems with the system. They do not have anything to do with how much SP you are missing out on.

    1.) Fatigue is hurting interest in the game. Some may not care about the players that would play FFXIV, except for Fatigue. I can't even convince my friend to give it a shot again.

    Me: "Check out FFXIV again. It's still free and they are improving it."
    Friend: "Does it still have fatigue?"
    Me: "Yeah"
    Friend: "Geez what a dumb idea. Let me know if they take it out."
    Me: *sigh*

    2.) Fatigue does not keep hardcore players from reaching level cap.

    The next person who wants to defend the Fatigue system, please do not dicuss the amount of penalty. For the sake of a healthy discussion, please respond on the points of:

    1.) Players who wil not play/quit FFXIV because of fatigue.
    2.) The effectiveness of the system in holding back hardcore players.

    IMO, the system may not be horrible, but it's drawbacks far outweigh it's usefulness. It does more to hurt the game than help it.
    (0)

  9. #129
    Player
    Maat's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Maat Takeda
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Hawk View Post
    Wow guys. This is kind of sad. Besides the fact that it is slowing your main class's growth, whats wrong with it? Do you understand why it's in place? It's supposed to make you level multiple jobs to increase your characters skill pool as apposed to physical strength on your main. For instance you might have a Marauder at 40 but he would be so much better with skills like: Second Wind, Cure/ Sacrifice II, Provoke, Feather Foot, Taunt, ect.
    And for those of you who jump into fatigue right after getting out, their is a trick. LEVEL SOMETHING ELSE! The more SP you get on one class the more your Fatigue decreases on your other classes (plus time away of course.)
    Its a brilliant system, you just have to see what its pushing you to do and do it.
    There is no telling what changes will come in place as far as being able to customize your char anyway you want.. With talk of more unique class distinction.

    I just cant see the point of leveling many different classes not to mention the talk of removal of physical level.. I had an opened mind towards the fatigue system but with all the change coming it will have to go
    (0)

  10. #130
    Player
    Maat's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Maat Takeda
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rayle View Post
    Surplus as a whole is not the way to go. You shouldn't punish people for playing you should reward them for taking breaks. That's the best way to put it and it was put that way by the WoW devs. <3
    I completely agree with this quote.. in a RPG called Runes of Magic you are able gain exp bonus by going afk or even logging out for long periods of time in your personal house. On top of that certain furniture gave better bonuses for a good boost when deciding level up.. SE TAKE THIS APPROACH.
    (0)

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