They shot their hardcore fans in the foot by introducing things like 'Fatigue' and 'Stamina' (implemented to cut down on hardcore grinders), in order to physically stop players from reaching the max level too fast.

But the worst part, for me at least, is still having reached reached max level through all of these obstacles to find that there is still insufficient content 6 months later...

I'm just wondering how they're going to drastically improve the game to the point where soon-incoming PS3 customers will actually stick with the game, thus generating enough revenue to actually keep the game going...